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Subject: A little help please?


EClark1894 ( ) posted Wed, 08 April 2015 at 8:53 PM · edited Fri, 23 February 2024 at 10:05 PM

Every now and then my fat fingers hit a button or a key that I didn't mean to and Blender goes stark raving bonkers. That's kinda what i did this time and I don't even know what key I hit to do it. Basically, I think I'm in the render window, but every thing is in silhouette. I need to get back to the work window so I can work on my mesh.  Here's a screen shot of my screen. Can anyone get me back to where i was?file_fa7cdfad1a5aaf8370ebeda47a1ff1c3.pn




LuxXeon ( ) posted Wed, 08 April 2015 at 9:42 PM · edited Wed, 08 April 2015 at 9:45 PM
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Tap Shift+Z, or use the options panel directly next to (to the right of) the "edit mode" option panel at the bottom of your screen, to switch back to "solid" view. Just click on the arrow, and the rollout will show up, allowing you to pick a different display mode.

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LuxXeon ( ) posted Wed, 08 April 2015 at 10:02 PM
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Here's the panel options you want to change, just in case my instructions above weren't clear.

file_1d7f7abc18fcb43975065399b0d1e48e.jp

Hope that helps.

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EClark1894 ( ) posted Wed, 08 April 2015 at 10:51 PM

Thank you Luxxeon. As it turns out I didn't need to do any of that because I had quit and gone to something else. When I read your answer I switched back and gthe work window was back again. Still it's good to know though because I don'rt do much rendering in Blender precisely because I'm not sure how to switch back all of the time.

What can I say? I guess I'm getting old.




keppel ( ) posted Thu, 09 April 2015 at 3:12 AM

You're never to old - unless the 1894 in your username is your date of birth ;)

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EClark1894 ( ) posted Thu, 09 April 2015 at 4:58 AM

1894 B.C. :)




EClark1894 ( ) posted Fri, 10 April 2015 at 4:30 PM · edited Fri, 10 April 2015 at 4:31 PM

Hi guys, having another spot of bother today. This time with the materials diffuse color.

I can't seem to get the pants to change color. Everything else works fine and changes color with no problem except for those dang pants! And before you ask, it doesn't matter whether it's in object or edit mode.file_e00da03b685a0dd18fb6a08af0923de0.pn




Cybermonk ( ) posted Fri, 10 April 2015 at 11:28 PM

Try deleting the material and making a new 1. Make sure you have only the 1 object selected when you assign the new mat because it wont assign to both. 

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EClark1894 ( ) posted Sat, 11 April 2015 at 5:21 PM

Try deleting the material and making a new 1. Make sure you have only the 1 object selected when you assign the new mat because it wont assign to both. 

Okay, that didn't work at all. However, one thing I did find out is that whatever the problem is, it's not platform specific. I started on a Mac and last night, I was on a PC. Same file, same problem.




RobynsVeil ( ) posted Sat, 11 April 2015 at 6:45 PM

Just curious why you're still using the Blender Render engine... in Cycles, you might encounter the same thing in the 'Solid' viewport mode, but for material there's a viewport color and viewport specular option where you can change colour for both those. Mind you, the rendered colour us still managed by the colour of Diffuse BSDF or the texture you assign it.

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keppel ( ) posted Sat, 11 April 2015 at 7:43 PM

If you are still having trouble you could either provide an external link to your blend file or you could upload your blend file to your file locker and then provide the link here in your thread.

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Cybermonk ( ) posted Sat, 11 April 2015 at 8:45 PM

Well the file may be corrupt. You could open up a new file and append the objects from this one and that may fix it. Worth a try. Hard to tell from just a screen shot.

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maxxxmodelz ( ) posted Sat, 11 April 2015 at 9:01 PM

Have you tried copying and pasting the material from the coat over to the pants?  I'm thinking either it's corrupt, like Cybermonk suggested, or you have some material option engaged on that model, accidentally causing the problem.


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EClark1894 ( ) posted Sat, 11 April 2015 at 9:16 PM · edited Sat, 11 April 2015 at 9:19 PM

Have you tried copying and pasting the material from the coat over to the pants?  I'm thinking either it's corrupt, like Cybermonk suggested, or you have some material option engaged on that model, accidentally causing the problem.

Yep, did that this afternoon. No Joy. Think I'll export the pants to Poser and see if the diffuse color works there.
I also noticed that it I try to change the specular color, that seems to work as well. It just seems to be the diffuse channel and ONLY on the pants.




HMorton ( ) posted Sun, 12 April 2015 at 5:20 PM

Never came across anything like this yet.  Very interesting, and most likely some kind of bug.

I'm nowhere near the expertise of some others here, but I would try to open a new file in Blender, or restart blender with a fresh scene, then append that model from the other blend file into the new, fresh scene file, and see if that solves the problem.  If the original blend file is corrupt in some way, then appending the model to a new file might help.  If the problem is with a setting, or option, then that might clear the issue too.  But if the object itself is corrupt in some way, it won't solve anything.


EClark1894 ( ) posted Wed, 29 April 2015 at 11:18 PM

Was trying to find the thread I was usiong before on this particular topic, but Renderosity's forum search sucks.

Anyway, I'm having a problem with grouping in Blender. Those of you who know the program Poser know that the figures have groups named for body parts like rShldr, or chest. Okay, so thanks to the people here, I've learn how to group in Blender, BUT I'm still having a problem. Blender will highlight the group of the figure mesh I'm modeling clothes for so I can see where the groups are, except when it's covered with the clothing I made, so I can't see which vertexes I need to add to the group. And wireframe doesn't help. I tried to use the grease pencil to mark where the vertexes are, but those disappear  when I deselect the mesh i marked.

Anybody got any ideas to help me?




heddheld ( ) posted Thu, 30 April 2015 at 1:35 AM

in the properties panel pick the object "stuff" lol (icon is a cube)

tick the wireframe under display then set the max draw type to wireframe  

hope that helps  


EClark1894 ( ) posted Thu, 30 April 2015 at 7:28 AM · edited Thu, 30 April 2015 at 7:32 AM

in the properties panel pick the object "stuff" lol (icon is a cube)

tick the wireframe under display then set the max draw type to wireframe  

hope that helps  

Well, it worked. Didn't really help though. Thanks for trying though, heddheld. The way I've been doing it so far is to just keep going back and forth between objects and trying to get it that way. This would probably be a whole lot easier if you could just extract the clothing from the figure mesh, but Poser and DAZ's EULAs prohibit that so I have to "guesstimate" how it lines up on my mesh.




keppel ( ) posted Thu, 30 April 2015 at 7:58 AM

There is an addon called Multi Edit.  It allows you to select multiple objects and go into edit mode on all of them at once.  If I understand your question correctly this would allow you to be in edit mode to see both your characters groups and the mesh view of your clothing object at the same time.

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heddheld ( ) posted Thu, 30 April 2015 at 12:08 PM

have you "coloured" the groups on the doll mesh ?? , I just use 2 colours but that enough to select the groups one after the other


heddheld ( ) posted Thu, 30 April 2015 at 12:09 PM

file_da4fb5c6e93e74d3df8527599fa62642.JP

file_da4fb5c6e93e74d3df8527599fa62642.JP

tried to load a pic mmm try again , silly thing its worked now


heddheld ( ) posted Thu, 30 April 2015 at 12:10 PM

opps this place is crazy sometimes


EClark1894 ( ) posted Thu, 30 April 2015 at 12:38 PM

Okay, maybe I did something wrong, because that is basically what i want.




EClark1894 ( ) posted Thu, 30 April 2015 at 2:06 PM

Heddheld, thank you so much! That's perfect!




EClark1894 ( ) posted Thu, 07 May 2015 at 11:06 PM · edited Thu, 07 May 2015 at 11:07 PM

Hi guys! Almost went a whole week without screwing up something... almost. Okay, today's blunder is thagt somehow I tapped something that made the animation timeline go bye-bye. That wouldn't be so bad except now I can't split the window so I can see the UVs on my model. so how do I get Blender's default screen back?

file_f0935e4cd5920aa6c7c996a5ee53a70f.pn




heddheld ( ) posted Fri, 08 May 2015 at 1:51 AM

lol your in uv mode then closed the uv window ;-) on top menu bar theres a flippy box called uv editing (on yours) Its next to the scene box hit the arrows and change back to default that should fix it .........


EClark1894 ( ) posted Mon, 25 May 2015 at 12:38 PM

Okay, new problem.  As heddheld knows I'm working on a roller coaster and I'm trying to make tracks. I can do straight tracks with no problem and bent up and bent down. But I have two problems. I can't bend the track from side to side such as rounding a curve, and while I can create a loop I can't offset it otherwise the track merely meets up with itself. Any help figuring these things out would be greatly appreciated.

Before anyone asks, I AM using the array modifier, and the Simple Deform modifier to make the tracks. I haven't tried it yet, but I'm wondering if using a bezier line would be the best way to do both. Problem is, I'm not very good at getting the lines in a circular form.




heddheld ( ) posted Mon, 25 May 2015 at 1:25 PM

Bezier is maybe the easiest way, roll it 90 before you start and place the first point on the origin then with last point selected just hit e and place new point, tip for circles is put handles in vector form set up a square by eye then change handles to auto      hope that helps


EClark1894 ( ) posted Mon, 25 May 2015 at 5:14 PM

I got it working, kinda, sorta... The rotations are off, and the ends meet. Looks like the bezier curve might be the bvest way to do this after all. But how do I get the track to follow the curve? Or did I miss something?file_7e7757b1e12abcb736ab9a754ffb617a.pn




EClark1894 ( ) posted Mon, 25 May 2015 at 6:35 PM

Okay, finally got the track to follow the bezier curve, but as i said before, I suck at getting the lines circular.

file_fa7cdfad1a5aaf8370ebeda47a1ff1c3.pn




keppel ( ) posted Mon, 25 May 2015 at 9:08 PM

Maybe use a spiral for your curve path?

http://blender.stackexchange.com/questions/5755/model-a-simple-3d-spiral-shape

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EClark1894 ( ) posted Mon, 25 May 2015 at 10:11 PM

Maybe use a spiral for your curve path?

http://blender.stackexchange.com/questions/5755/model-a-simple-3d-spiral-shape

Well, I did find out that I could convert a mesh object into a curve, then had the array follow the curve. I'm just having a problem with the bottom of the loop now.file_0aa1883c6411f7873cb83dacb17b0afc.pn




heddheld ( ) posted Tue, 26 May 2015 at 5:08 AM

you need to tweak the handles on the curves (set them to free), curves can be tricky sometimes but you should be able to smooth out that curve a little


EClark1894 ( ) posted Wed, 27 May 2015 at 6:23 AM

If I could figure out how to work those sculpting tools in Blender better, I might be dangerous.
file_31fefc0e570cb3860f2a6d4b38c6490d.pn




maxxxmodelz ( ) posted Sun, 31 May 2015 at 8:20 PM

Did you figure out the curve?


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EClark1894 ( ) posted Mon, 01 June 2015 at 4:07 AM

Yes and no. I can use a bezier curve for the loop, but things get kind of messy at the base where the track has to enter and exit the loop. Got any advice, I'm all ears.




keppel ( ) posted Mon, 01 June 2015 at 9:02 AM

Is this the sort of loop path you are looking for?file_202cb962ac59075b964b07152d234b70.jp

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EClark1894 ( ) posted Mon, 01 June 2015 at 1:18 PM · edited Mon, 01 June 2015 at 1:23 PM

Yes, that's it. Of course the bottom of the track has to be offset. By the way, how would I join to Bezier curves together if I want to layout all of the track at once>




keppel ( ) posted Mon, 01 June 2015 at 3:29 PM

The picture I provided is a spiral and you can see how to do that in the link that I provided in my earlier post.

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