Thu, Mar 28, 8:06 PM CDT

Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Mar 28 8:52 am)



Subject: Scarlet - Is it time to jump the V4 ship?


hornet3d ( ) posted Sat, 16 May 2015 at 5:03 AM · edited Thu, 28 March 2024 at 4:50 PM
Online Now!

I have just seen the new Poser character by Sixus1 and I have to say that I am not only impressed but very tempted to add Scarlet to my runtime.  There seems to have been a lot of thought gone into the figure and the launch.

Thing is, I am no Poser expert so I would love to see other peoples views but - a very polite but sincere request - no Genesis argument, I am interested in peoples views of Scarlet.   I accept that it would be the start of an expensive change and really want to decide if Scarlet is the one spend on.

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


moriador ( ) posted Sat, 16 May 2015 at 6:01 AM · edited Sat, 16 May 2015 at 6:05 AM

I bought her because... well, why not? I have a lot more than $30 of unused products in my runtimes that I've never even rendered. I've been playing with a huge download of dynamic freebies (for all kinds of figures), and I figured that Scarlet would be just as much fun to squeeze into dynamic clothing as any other character.

Anyway, a replacement for V4? Maybe... though not quite yet. She's got a decent set of morphs to start, and her expression morphs are very strong. She does need a lot more shaping morphs, though, before she'll be a fully versatile figure. However, her scaling means that, when such morphs sets appear, she'll be far more versatile than V4. 

I think Vilters would be pleased. She's poly efficient with something like 45k or so polys AND her texture maps are contained on one head map, one body map, and one eye map -- with minimal seam splits. :D (You'd think Les has been reading the forums or something!)

No figure is flawless or will appeal to everyone right out of the box. If I had the skill, there would be things here and there that I'd fiddle with and tweak. But, but... so far I haven't seen any deal breakers like one really odd joint or funny bend. (I did swap out her default shaders with EZskin generated ones. And for those using GC -- the normal maps may need to be changed to gamma setting 1.0, otherwise she will not look good at all. Fortunately, she doesn't have a ton of mat zones, so it's not that big a deal.)

Is she better than V4? Miles and miles better. Is she better than a fully fixed up "perfected", morphed-to-the-gills V4? Yes (because more efficient in polys and easier texture maps and probably better rigging and a much more expressive face) and no (because to be truly versatile requires more morph and texture releases). But I think the potential is there to make it a definite 'yes.' 

Of course it helps that she came to me as a complete surprise, so I had no unreasonable expectations. 


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


hornet3d ( ) posted Sat, 16 May 2015 at 7:08 AM
Online Now!

I bought her because... well, why not? I have a lot more than $30 of unused products in my runtimes that I've never even rendered. I've been playing with a huge download of dynamic freebies (for all kinds of figures), and I figured that Scarlet would be just as much fun to squeeze into dynamic clothing as any other character.

Anyway, a replacement for V4? Maybe... though not quite yet. She's got a decent set of morphs to start, and her expression morphs are very strong. She does need a lot more shaping morphs, though, before she'll be a fully versatile figure. However, her scaling means that, when such morphs sets appear, she'll be far more versatile than V4. 

I think Vilters would be pleased. She's poly efficient with something like 45k or so polys AND her texture maps are contained on one head map, one body map, and one eye map -- with minimal seam splits. :D (You'd think Les has been reading the forums or something!)

No figure is flawless or will appeal to everyone right out of the box. If I had the skill, there would be things here and there that I'd fiddle with and tweak. But, but... so far I haven't seen any deal breakers like one really odd joint or funny bend. (I did swap out her default shaders with EZskin generated ones. And for those using GC -- the normal maps may need to be changed to gamma setting 1.0, otherwise she will not look good at all. Fortunately, she doesn't have a ton of mat zones, so it's not that big a deal.)

Is she better than V4? Miles and miles better. Is she better than a fully fixed up "perfected", morphed-to-the-gills V4? Yes (because more efficient in polys and easier texture maps and probably better rigging and a much more expressive face) and no (because to be truly versatile requires more morph and texture releases). But I think the potential is there to make it a definite 'yes.' 

Of course it helps that she came to me as a complete surprise, so I had no unreasonable expectations. 

Thanks for the input I am always interested in your view point on things.  I was very interested in discussions in the past when people who know these things gave some interesting detail on the limitations of the figures backed up by the reasons the limitations existed. I am not that knowledgeable about the mesh structure, particularly for figures, which is why I started the thread.    I have been watching the videos and what really appealed to me was the expressions that are possible with the base figure with the promise more to come.   The strand based hair is also very different and the fact there are 'lay down' morphs shows a lot of thought has gone into the figure.  From what I can see at the moment it is a figure that really begins to use the extra features in the latest version of Poser.   As you say it was a surprise and with no hype there are no expectations to be dashed.  The promise of a male figure and other packages either developed or in the process bodes well.  I already have a lot of Sixus1  products in my runtime so I already know it comes from a skilled creator.

Thanks again for you thoughts. 

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


shvrdavid ( ) posted Sat, 16 May 2015 at 11:02 AM · edited Sat, 16 May 2015 at 11:06 AM

Content Advisory! This message contains nudity

Out of curiosity I just bought the 6 set Bundle. 

Loaded her up, and noticed some things right off the bat...............

I am getting a lot of pokethru with the clothes, maybe I am doing something wrong.... Arm raised with any breast morphs is going to require morph brush work. Breast Morphs in the bikini top are not well thought out, sorry, I am being honest....

The mesh is a basic quad layout, which negates it ever being a V4 killer in my book.

The default pose is game like, I know how to deal with that but it will be new to some people.

The character has injection channels, which seems odd to me since Poser does not need them.

Something is odd about the materials as well, I am getting artifacts on the face and body.

file_0a09c8844ba8f0936c20bd791130d6b6.pn

The clothes I looked at so far have IK chains in them.......

Maybe all of the issues I see will get corrected in a Service Pack......................

I will play around with the rest of the stuff, but from what I see now it will rot in my Runtime unless QC is a lot better.

Years of development to get to this is depressing... Sorry for being honest, I watched the videos before I bought it and expected far more than this.

I am going to stop. If I continue I am sure I will get bashed for it...........



Some things are easy to explain, other things are not........ <- Store ->   <-Freebies->


NanetteTredoux ( ) posted Sat, 16 May 2015 at 11:10 AM

I bought Scarlet because she has a very expressive face and a lovely smile. There are plenty of morphs included. This is not a stripped-down figure in any way. I am busy making some basic clothing for her, which I'll release as freebies.

 I have modelled and UVmapped a long-sleeved top and pants for her, now busy with grouping so I can rig it. Working with her in Blender, I was a little worried that the legs are too close together for making trousers, but I managed OK. Once I have the first pair done, the rest is easy. The body shape is very feminine and curvy. She has an unusual default stance, but I managed to model around it. I have been told that an African and an Asian character are in the works, looking forward to those. Also, there will be merchant resources. There is already a clothes-making tutorial with a bodysuit in the marketplace, but I didn't buy that, because I release my clothes as free items.

While making the trousers I also noticed that she has modelled genitals. And there will be a male counterpart soon as well.

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


-Timberwolf- ( ) posted Sat, 16 May 2015 at 11:35 AM

First impressions so far:

Plus:

  • The head and expressions

  • upper bodyshape

  • comes with hair

  • bodyparts resize niceley

Minus:

  • Strange material artefacts

  • dissapointing hip/leg rigging

  • to expensive

  • not many body morphs in the base set


moriador ( ) posted Sat, 16 May 2015 at 11:44 AM · edited Sat, 16 May 2015 at 11:55 AM

Shrdavid, I got the same material artifacts, but they went away when I turned GC off. Tried a few other things and discovered that the normal maps need to be set at GC 1.0. That took care of them for me. After that, I stripped out the default skin shaders and just used EZskin -- because I worship at the altar of the great Snarlygribbly. :)

As for the clothing issues, did you use the raise arm pose control morph?

Nanette! More freebie clothes is great. Thank you!

Edit: I spent some time putting Scarlet through some extreme contortionist poses and comparing her to the Perfect version of V4 and to V6. Each of these has flaws, and each has great points. After spending a few hours staring at CGI female shoulders, bums and crotches, comparing the bends, I concluded that none of them is a clear winner. Some are way better at some things than the others and not quite as good at other things. And some of it is just a matter of what you prefer. I didn't notice anything particularly bad about the hips or legs, even when she was bent touching her toes or doing the splits. But obviously there are millions of poses I didn't try. I also pose figures with my own set of limits (which are usually much more restrictive than those by the creators), so I might be getting to some of the troublesome poses by a somewhat different route.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


pumeco ( ) posted Sat, 16 May 2015 at 12:50 PM · edited Sat, 16 May 2015 at 12:51 PM

@Hornet
Haven't bought her as I don't need a figure, but well done to Sixus especially on the shoulders, cause that seems to be a vice for figure creators, but Scarlet seems pretty good there from what I've seen.  I like the name as well.

@David
Nipple slip, I'm just sayin' :-P


longprong ( ) posted Sat, 16 May 2015 at 1:29 PM · edited Sat, 16 May 2015 at 1:35 PM

file_4c5bde74a8f110656874902f07378009.jpThanks moriador for your comments.

GC certainly influences the textures and as you say with GC 1.0 or below the horrible effects appear to be gone 

 Edit: This character really does need more morphs IMO etc to make it really useful. Calf, knee, upper chest definition....and I would have expected a choice of eye colour, unless I'm missing something 


shvrdavid ( ) posted Sat, 16 May 2015 at 1:29 PM

After playing with Scarlet for a morning, I am not impressed with the rigging at all.

file_58a2fc6ed39fd083f55d4182bf88826d.jp

Many of the morphs and jcms are after the rotations in the cr2, which makes them calculate in the wrong order as far as I am concerned.

Now that I bought it I guess I am stuck with it, and will have to rig it where it does not drive me nuts.........



Some things are easy to explain, other things are not........ <- Store ->   <-Freebies->


Morkonan ( ) posted Sat, 16 May 2015 at 1:37 PM

IMO, the most important thing about a figure, at least for most Poser users, is "content." Popular figures are made not because they're awesome technical creations, but because they have tons of content. V4 is still very popular because it was around for so, so, long and tons of content was created for it. It is, however, a very good figure with lots of geometry to play with, which makes it an excellent figure for morphs, which ends up with V4 being able to have many distinctive, custom, morph features, turning it into just about whatever one would want...  In other words, not only does it have a huge selection of content, it's a figure that is very customizable. With either it's standard Poser rigging, weight mapping, or custom channels/morphs/ERC, V4 and its derivatives are, IMO, the most versatile stock human figures for Poser right now. And, that makes V4 "the best" choice right now, IMO.

That will change over time, though, no matter how a future figure may compare, technically. The longer figures are available and the more content that is created for them, the more popular they will become. But, "popular" doesn't always mean "better", at least for Poser figures. With the limitations and issues surrounding the G series in Poser, V4 still compares admirably and holds her own, IMO, no matter how many iterations of the G series are out there. Only when G series performance matches DS specs in Poser would V4 be threatened. Oh, and only if G series content starts to overwhelm V4 content, which happens to be something that appears to be happening, these days.

For myself, all I want is a good, versatile, figure that can be used as a good standard base model for customization and content use, if I happen across anything cool. V4 fits that bill, for me, and I haven't seen anything that comes close. Mesh density is important to me. It may not be important to others, though.


Morkonan ( ) posted Sat, 16 May 2015 at 1:40 PM

Many of the morphs and jcms are after the rotations in the cr2, which makes them calculate in the wrong order as far as I am concerned.

Interesting. Can you give a short explanation of what effect order placement has on changing those values? I've seen this issue in other rigs and it has always been a "head scratcher" for me.


shvrdavid ( ) posted Sat, 16 May 2015 at 2:32 PM · edited Sat, 16 May 2015 at 2:37 PM

If you create a morph that is after the joint rotations in the cr2, you can not modify it on a bent joint. It is being calculated after the joint, and just makes a mess when you go to edit it.

To make your own example, do the following.,

  • Create a FBM with the morph brush,on any character from its unmorphed and zeroed pose/state.
  • Save it as a scene, too convert it to an injection for a later step.
  • Before you close out Poser, try to edit the FBM with the character in a pose, things will go horrible wrong at the joints.
  • Now, start a new scene, load the figure, then inject the FBM you created. Suddenly you can edit it in a posed position because it is being calculated before the pose.
  • Keep in mind that the morph brush creates morphs after the joint rotations. Making it an injection puts it before that info, changing the calculation order.(you can do the same thing in a cr2 editor if you just want to reorder it.)

Calculating it after the pose, changes which way x,y,and z offset is calculated, that is why it goes nuts when you try to edit it if it is afterwards.

Upon further inspection of the Scarlet character, it makes me wonder why it is even weight mapped at all. It relies so heavily on JCMs to correct the joints that it might as well have just been set up with standard rigging. I can only imagine the issues people are going to have with projection to clothes with this character, and I am not even going to try it and see....

There is nothing technically wrong with setting a character up this way, but it is not the norm. Correcting it is going to take some time due to all of the compouding issues, the rigging, and the jcms that will need created, split, then the dependencies set up again.

Lesson learned......................



Some things are easy to explain, other things are not........ <- Store ->   <-Freebies->


bagginsbill ( ) posted Sat, 16 May 2015 at 2:48 PM · edited Sat, 16 May 2015 at 2:51 PM

"GC certainly influences the textures and as you say with GC 1.0 or below the horrible effects appear to be gone "

Gamma is 1.0 in normals - you're not supposed to set the gamma on a normal map to anything but 1. Its gamma (how it is encoded) is 1.

Gamma is 1.0 in bump and displacement maps - you're not supposed to set the gamma on a bump or displacement map to anything but 1. Its gamma (how it is encoded) is 1.

The quoted statement is not something you say about Scarlet, in a thread about Scarlet. You say it in a thread about materials - regardless of what those materials are for.

I do not understand why any mention of gamma for normal maps is showing up in a discussion of Scarlet. You Never, Ever, use gamma not equal 1 on a normal map.

If anything should be said, it is that the author(s) of this figure's materials do not seem to be aware of gamma, or forgot. Either way, the material was not stored properly. Which, in my opinion, is somewhat of an indictment. It's 2015, people. If you're creating content priced above $5 and don't know how to set gamma = 1 on all maps that are not color maps, we have a problem.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


hornet3d ( ) posted Sat, 16 May 2015 at 3:39 PM
Online Now!

OK,  I took the plunge on the basis it was best to have a play.

First off, I do not like the supplied textures, they are just weird on my system.  I don't like the eyes but then I never do and it is the first thing I change on any new V4 Character.

So I have had a play and ported over my SSS settings from my V4, I have used subdivision set to one and I always use GC.  So this is Scarlet from the box with just a few tweeks.

file_42a0e188f5033bc65bf8d78622277c4e.jp  

Nothing breathtaking but it for me it shows some potential, particularly as I have started on the bits I don't like, such as the textures.  As moriador has already said not a V4 replacement yet but with 25 addons at 2 to 3 a week promised I think I will be keeping a close eyes on Scarlet.

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


shvrdavid ( ) posted Sat, 16 May 2015 at 3:43 PM

BB, Scarlet is set up like a game character texture wise. It has transparencies on the diffuse texture for the head which makes it interesting to do anything gamma related easily.



Some things are easy to explain, other things are not........ <- Store ->   <-Freebies->


NanetteTredoux ( ) posted Sat, 16 May 2015 at 3:57 PM · edited Sat, 16 May 2015 at 3:59 PM

I am having a lot of difficulty with pokethrough on the pants I made for Scarlet. I think the issue is the joint control morphs. It could also be my ignorance - I haven't had a lot of success with weight mapped figures before. Anyway, the pants are grouped and rigged, and all Scarlet's morphs are transferred to them, but when I bend the thigh either sideways or backwards I get major pokethrough . For me, the easy way out will be just to use and release this outfit as dynamic because the rigged version is so unsatisfactory. I must admit it has been a frustrating day. It works beautifully as dynamic clothes.

These are draft work in progress renders, with the materials in their default state.

file_cfecdb276f634854f3ef915e2e980c31.jp

file_3644a684f98ea8fe223c713b77189a77.jp

Perhaps there is a trick to rigging for Scarlet - I went back to look at the tutorial page, thinking it might help. However, it is for Z-brush users and I don't have that. Only the one chapter is really about rigging and I don't want to buy a huge package of tutorials just for one chapter.

With regard to the material artifacts - I used Snarly's scenefixer and that sorted it out. But this is not something I expect on a new figure that claims to be optimised for the latest versions of Poser. I realise some people don't use GC, but it is on by default in newer versions of Poser Pro, and these artifacts are very obvious and should have been picked up in testing.

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


Zev0 ( ) posted Sat, 16 May 2015 at 4:58 PM

Anybody have a wireframe shot?

My Renderosity Store


shvrdavid ( ) posted Sat, 16 May 2015 at 5:07 PM

Scarlet_Wire_1.png

Scarlet_Wire_2.png

Scarlet_Wire_3.png



Some things are easy to explain, other things are not........ <- Store ->   <-Freebies->


Zev0 ( ) posted Sat, 16 May 2015 at 5:09 PM
shvrdavid ( ) posted Sat, 16 May 2015 at 5:15 PM

Your welcome Zev0.

It is basically a subdivided game mesh. 

Screen shots are with all joints at zero, front side and rear camera.



Some things are easy to explain, other things are not........ <- Store ->   <-Freebies->


vilters ( ) posted Sat, 16 May 2015 at 5:39 PM · edited Sat, 16 May 2015 at 5:40 PM

Thanks all for the inital opinions.

And many thanks to BB on the material comments, and shvrdavid for the wireframe shots.

I did, and will not buy, for 3 completely diffetrent reasons.

  1. After all these years, they still do not know how to model a decent breast. => That is the first, and an ABSOLUTE NO GO.
    If you want to release a female figure? At least learn how to model a breast. 
    And our fear has been confirmed, => See the "Sixus typical" area between the breasts.

  2. A wireframe that does not follow muscle topology is the second BLOCKER.
    If after all these years, one still has no clue about the requirement to follow muscle topology? One has been sleeping.

  3. And from the wireframe? REALY?

  • Is that the default position of the arms on the obj file? 
  • Is that chest bend backwards human-like? 
  • And, oh, look at those, euh , breasts?
  • Some parts of the mesh are water-tight in area's that do not need it at all.

Sorry, no sale.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Glitterati3D ( ) posted Sat, 16 May 2015 at 5:42 PM

Nanette,

When you transferred the morphs, did you make sure you unhid the morphs in Scarlet first?  If not, my guess is that you missed some hidden JCMs in your pants.

Go to the Parameters tab, click on the arrow at the top, and check Show hidden parameters.

Then, transfer morphs over and see if that helps.


Morkonan ( ) posted Sat, 16 May 2015 at 5:52 PM
  • Keep in mind that the morph brush creates morphs after the joint rotations. Making it an injection puts it before that info, changing the calculation order.(you can do the same thing in a cr2 editor if you just want to reorder it.)

Calculating it after the pose, changes which way x,y,and z offset is calculated, that is why it goes nuts when you try to edit it if it is afterwards.

Gotcha.

It's what I thought you were saying - The starting values a morph, if placed after rotation controls in the CR2, are the adjusted coordinate values for the figure after the rotations. If placed, correctly, before the rotation values, the morph will, and I'm interpreting this, here, use the original coordinate values for the geometry as its basis point.

Basically, interpreting it yet again :) , the morph values are absolute values, as they would normally be for any normal object morph. But, if placed after the rotation controls, the offsets end up becoming relative values, based on the coordinates now adjusted by rotation values. Or, something like that. :)

(Going deep into CR2 stuff is generally beyond me. I prefer the shallow end, but occasionally get interested in diving deeper.)


shvrdavid ( ) posted Sat, 16 May 2015 at 6:14 PM

I made a stripped out figure so I could re rig it, but that wont happen.

You can't mirror the rigging, it goes fubar due to asymmetry in the mesh....



Some things are easy to explain, other things are not........ <- Store ->   <-Freebies->


hornet3d ( ) posted Sat, 16 May 2015 at 6:19 PM
Online Now!

Some interesting information on Scarlet that I would never have discovered but clearly would affect my use of the figure.  I don't have Z brush and the clothes were not something I would use much so I never went for the bundles so I am only down the $30 no matter what happens.  In the mean time I am still playing so this is the stand based hair but being worn by V4.

file_0336dcbab05b9d5ad24f4333c7658a0e.jp

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


vilters ( ) posted Sat, 16 May 2015 at 6:38 PM

The mesh is NOT symmetrical? 
Oeps; "Whadda mistake to make".
(From the UK, Allo-Allo-series)

Now, That is a very nice texture you have on V4, hornet3d.

The hair could use some thickness changes too.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


shvrdavid ( ) posted Sat, 16 May 2015 at 6:53 PM

It is geometry hair from Zbrush, not dynamic.



Some things are easy to explain, other things are not........ <- Store ->   <-Freebies->


shvrdavid ( ) posted Sat, 16 May 2015 at 7:10 PM · edited Sat, 16 May 2015 at 7:12 PM

Content Advisory! This message contains nudity

The mesh is NOT symmetrical? 
Oeps; "Whadda mistake to make".
(From the UK, Allo-Allo-series)

Now, That is a very nice texture you have on V4, hornet3d.

Here is a screen shot of what happens when you mirror the right thigh to the left. Notice that it affects the right thigh as well.
Scarlet_Not_Symmetrical.jpg

This is a complete deal breaker for me. If you can not properly rig the character ,how are you supposed to rig clothes to it without pulling your hair out?

Someone should have stopped at this point and redone the mesh. Somewhere along the way the mesh obviously went fubar and lost symmetry, and now every step past that was built around it.



Some things are easy to explain, other things are not........ <- Store ->   <-Freebies->


NanetteTredoux ( ) posted Sun, 17 May 2015 at 12:54 AM

When I was modelling the shirt, and mirrored the clothing mesh, the left collar poked through. This was in Blender. I got the shirt to fit by using a series of shrinkwrap and smooth operations. Thanks for the tip Glitterati, I am going to try that now.

I don't mind the breast shape, in fact I quite like it. But Vilters and I just have to agree to disagree on breasts. I am prepared to live with some extra vertices between the breasts as well, it is not the end of the world. I am not going to attempt to re-rig the figure, that is way beyond my skill. I just want to be able to get some use out of her, even if the clothing has to be dynamic.

The hair prop is very innovative and I'll probably get a lot of use out of that.

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


obm890 ( ) posted Sun, 17 May 2015 at 2:00 AM

Some interesting information on Scarlet that I would never have discovered but clearly would affect my use of the figure.  I don't have Z brush and the clothes were not something I would use much so I never went for the bundles so I am only down the $30 no matter what happens.  In the mean time I am still playing so this is the stand based hair but being worn by V4.

file_0336dcbab05b9d5ad24f4333c7658a0e.jp

Nice! She looks infinitely better like that with her lower lashes sprouting from the edge of her eye - not halfway down her cheeks like the default. was that a texture/trans map issue with the default textures or a geometry issue?
I liked the preview of her expression morphs, particularly the smiles, but apart from that I'm not particularly whelmed by what I see of lady scarlet.



moriador ( ) posted Sun, 17 May 2015 at 2:28 AM · edited Sun, 17 May 2015 at 2:37 AM

"GC certainly influences the textures and as you say with GC 1.0 or below the horrible effects appear to be gone "

Gamma is 1.0 in normals - you're not supposed to set the gamma on a normal map to anything but 1. Its gamma (how it is encoded) is 1.

Gamma is 1.0 in bump and displacement maps - you're not supposed to set the gamma on a bump or displacement map to anything but 1. Its gamma (how it is encoded) is 1.

The quoted statement is not something you say about Scarlet, in a thread about Scarlet. You say it in a thread about materials - regardless of what those materials are for.

I do not understand why any mention of gamma for normal maps is showing up in a discussion of Scarlet. You Never, Ever, use gamma not equal 1 on a normal map.

If anything should be said, it is that the author(s) of this figure's materials do not seem to be aware of gamma, or forgot. Either way, the material was not stored properly. Which, in my opinion, is somewhat of an indictment. It's 2015, people. If you're creating content priced above $5 and don't know how to set gamma = 1 on all maps that are not color maps, we have a problem.

LOLOL. Yes, indeed. But if we took all the vendors whose products do not need to be adjusted for gamma correction out of the store, there'd only be one vendor left. You. (Some of them -- more than one very popular vendor -- even tell the buyer in the readme to turn GC off when rendering their products.)

Normal maps aren't popular in the marketplace, but every single product I've bought that has them has them set to the default scene gamma. Same with other non-color maps. I have to change them all. I was starting to think that it simply wasn't possible to save an image map in a material for distribution with the correct settings, since almost no one does it.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


FVerbaas ( ) posted Sun, 17 May 2015 at 2:48 AM · edited Sun, 17 May 2015 at 2:50 AM
Forum Coordinator

I did not yet purchase the figure but from the material presented I must say I agree with most of the criticism.

The breasts default shape would go for 'supported' by sports bra and otherwise I assume they are morphable. The thigh side movement seems more like rigged for 'second skin'. Could be a design choice, I do not know. Too bad about the non-symetry.

Just one question though: Is the zero pose an 'A' pose? If so that would be a definite '+' point for me. Marvelous Designer interfacing would be so much easier.  MD uses patterns 'as cut' in real life, UV's are flat and un-distorted. The 'A' pose has definite advantages there when you are making items to conform the upper body. Poser's automatic grouping does not work well for this pose so this has to be done elsewhere, but otherwise a well supported figure in 'A' pose when zeroed could be an addition.
Nanette you own MD also and I take it you went down the MD->Poser conformer path for her. Am I right she is 'A' pose? What are your findings?


hornet3d ( ) posted Sun, 17 May 2015 at 4:56 AM
Online Now!

Some interesting information on Scarlet that I would never have discovered but clearly would affect my use of the figure.  I don't have Z brush and the clothes were not something I would use much so I never went for the bundles so I am only down the $30 no matter what happens.  In the mean time I am still playing so this is the stand based hair but being worn by V4.

file_0336dcbab05b9d5ad24f4333c7658a0e.jp

Nice! She looks infinitely better like that with her lower lashes sprouting from the edge of her eye - not halfway down her cheeks like the default. was that a texture/trans map issue with the default textures or a geometry issue?
I liked the preview of her expression morphs, particularly the smiles, but apart from that I'm not particularly whelmed by what I see of lady scarlet.

My skill levels with both Poser and the material room is limited so the texture is not my own as such.  It is in fact a blend of around four different commercial texture maps blended in Paint Shop Pro.  The one that has the biggest impact is 'Agatha' by 3-DArena, for the head at least,which I used as the base as I wanted a slightly more mature character.  As part of my work on the texture maps I relocated the the lower lashes ad added some freckles skin blemishes.   The SSS setup is essentially the one developed by Bagginsbill way back when SSS was introduced.   Although not really apparent in this render the eyes textures have had extensive work with the image maps supplied in a set by Surreality and the textures being based extensively on one developed, once again, by Bagginsbill, in order to give true reflections when in a scene. Here there is only the lights in the scene to reflect. All in all I am pleased with the character even if I was more a cook than a creator.  For me the two biggest limitations of V4 characters are the poor eyes or more accurately burnt in textures, which I always change and the expressions which I accept are a limitation of V4.  Bagginsbill has given me the answer to the eyes and I have found that the trick of placing an expression at frame 30 and stepping back frame by frame to get the right balance goes some way to improving the expressions.  That and the fact I have tweaked a number to work well for this character.

It was the strong expressions of Scarlet that first drew me to her, that and the hair but I guess my question has been answered in that she is not quite ready to replace V4WM.  I am confident I will find a use for her in my runtimes and I already have ideas where I can use the hair with V4.  It doesn't stand up close up portraits but I can think of a few scenes where the 'lie down' morphs can be used.  

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


RobynsVeil ( ) posted Sun, 17 May 2015 at 4:59 AM

I'd really like to hear from Sixus about his (her) figure. I went ahead and invested the $30... new figures SHOULD be supported, particularly if the figure-creator has a passion about creating high-quality content, which, overall, this looks to be the case, here, certain issues notwithstanding.

As far as rigged clothing goes: more and more, I see rigging cloth as largely a waste of time. Dynamic technology development appears to have arrested, unfortunately: it needs reviving and simplifying. Then, Victoria's closet can, with just a little tweaking in Blender or your favourite 3d app, be Dawn's and Scarlet's and-and-and...

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


NanetteTredoux ( ) posted Sun, 17 May 2015 at 5:14 AM

obm890,  you are looking at v4 in that image, not Scarlet. The lower eyelid on Scarlet also struck me as unusual.  My work on the clothing has been interrupted by a power cut,  but I managed to get the conforming clothes to work reasonably. Users are going to have to grab the morph brush though.

With Scene fixer and EZskin I can overcome the texture issues.

I am a bit baffled by the assumptions that seemed to guide the developers though. The tutorial set based on Zbrush. Do people who have spent the money on Zbrush even need a tutorial?

I sent a message on Facebook regarding the GC issue. The response indicated that Sixus think it is a mistake for Poser to have GC on by default because it causes problems with normal maps. Maybe so, but by now most of my characters and props have materials designed for render GC. Fortunately there is an easy workaround thanks to Snarlygribbly.  

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


FVerbaas ( ) posted Sun, 17 May 2015 at 5:32 AM
Forum Coordinator

I'd really like to hear from Sixus about his (her) figure. I went ahead and invested the $30... new figures SHOULD be supported, particularly if the figure-creator has a passion about creating high-quality content, which, overall, this looks to be the case, here, certain issues notwithstanding.

As far as rigged clothing goes: more and more, I see rigging cloth as largely a waste of time. Dynamic technology development appears to have arrested, unfortunately: it needs reviving and simplifying. Then, Victoria's closet can, with just a little tweaking in Blender or your favourite 3d app, be Dawn's and Scarlet's and-and-and...

I agree with you there. This thread gives some pretty fundamental criticism and it would be good to hear the maker's replies. However for them this is work and who would deny them their free weekend. In the Scarlret product page they claim good compatibility with the Fitting room:
... that while Poser's Fitting Room is a great tool in general, we realized that we could build Scarlet in such a way as to make a large amount of the proportional features play very well with things created using that "room" of Poser. Most clothing created for/converted to Scarlet and coming out of the Fitting Room will tend to work with most aspects of the Advanced Proportion System

Rigged clothing is perfect for close fitted garb. With Poser's cloth room being as wonky as it is I see no need to do dynamic for a close fitted T-shirt or tight jeans. For the rest I have been, still am and I am afraid will have to remain for a while an advocate for a 'player' version of Marvelous Designer as an add-on for Poser. Even in MD rigged clothing can be very convenient to represent the lower layers of clothing. If you make say an overcoat, you shoud keep space for a sweater. Most efficient way of reserving  that space by using an avatar 'wearing' a (rigged) sweater.   

 


randym77 ( ) posted Sun, 17 May 2015 at 8:14 AM

Wow.  I'm very surprised that Sixus doesn't understand Poser materials.  And that the asymmetrical mesh wasn't caught by someone along the way. 

Very disappointing.


structure ( ) posted Sun, 17 May 2015 at 8:46 AM · edited Sun, 17 May 2015 at 8:48 AM
Forum Coordinator
  1. After all these years, they still do not know how to model a decent breast. => That is the first, and an ABSOLUTE NO GO.
    If you want to release a female figure? At least learn how to model a breast. 
    And our fear has been confirmed, => See the "Sixus typical" area between the breasts.

we know your opinion on breasts. Not everyone wants saggy boobs thanks.  Get off your soap box.

  1. A wireframe that does not follow muscle topology is the second BLOCKER.
    If after all these years, one still has no clue about the requirement to follow muscle topology? One has been sleeping.

Where is your Original none-clothes model that follows topology?

How can you bash something you don't own? You see a few pictures and determine you know everything about it?

there is nothing wrong with constructive criticism to help people get better at what they do. But resorting to bashing  for the sheer hell of it,

that takes a special kind of nasty.

Locked Out


Glitterati3D ( ) posted Sun, 17 May 2015 at 9:06 AM · edited Sun, 17 May 2015 at 9:11 AM

Where is your Original none-clothes model that follows topology?

How can you bash something you don't own? You see a few pictures and determine you know everything about it?

there is nothing wrong with constructive criticism to help people get better at what they do. But resorting to bashing  for the sheer hell of it,

that takes a special kind of nasty.

It sure does, AND is a big part of what makes Renderosity forums so very unpleasant.
Is is possible for ANYone to release a figure and not get bashed to hell and back, just for the effort?

The nannette, shrvdavid and robynsveil posts were very informative and helpful.  Hornet's a big plus. 

Can we just accept a new figure with grace and appreciation?  Is that even possible around here?

As for the "V4 killer" I killed her a long time ago.  I haven't even loaded her for months.


primorge ( ) posted Sun, 17 May 2015 at 9:07 AM

Surprised about the symmetry thing, mirroring along the center loop is pretty standard. Considering how long Les has been at this maybe indicates something going on we don't know, I don't own the figure so it's impossible to lend accurate conjecture. I won't supply any criticisms of what I think of the modeling, there will be enough armchair experts here to handle that... 


primorge ( ) posted Sun, 17 May 2015 at 9:10 AM

@ glitterati...

100% what you said. 


FVerbaas ( ) posted Sun, 17 May 2015 at 9:34 AM · edited Sun, 17 May 2015 at 9:39 AM
Forum Coordinator

Can we just accept a new figure with grace and appreciation?  Is that even possible around here?

The new figure comes at USD 50.- (USD30.- intro price). Where that amount of money is not the world, for me at least it is too much to spend no brain just to find out the product still has issues or results are not such it helps me further. The price no doubt is justified but it sets expectations about performance of the product. The time spent on development was not the issue, so if for example something fundamental like the hip bending is as shvrdavid showed, there is small chance it will be solved shortly in an update.
So, yes, the discussion is relevant. It is the tone of the conversation that is worrying. Let's remain factual and civil, please.


Glitterati3D ( ) posted Sun, 17 May 2015 at 9:45 AM · edited Sun, 17 May 2015 at 9:50 AM

Can we just accept a new figure with grace and appreciation?  Is that even possible around here?

The new figure comes at USD 50.- (USD30.- intro price). Where that amount of money is not the world, for me at least it is too much to spend no brain just to find out the product still has issues or results are not such it helps me further. The price no doubt is justified but it sets expectations about performance of the product. The time spent on development was not the issue, so if for example something fundamental like the hip bending is as shvrdavid showed, there is small chance it will be solved shortly in an update.
So, yes, the discussion is relevant. It is the tone of the conversation that is worrying. Let's remain factual and civil, please.

Agree, but....... THIS is why Poser users have less and less available to them. 

Why would ANYONE subject themselves to this kind of abuse?

If one spends their money, they are entitled to an opinion of the product they purchased.  And, they are encouraged to share their reviews of the same.

But, gratuitous bashing, just to bash without even shelling out the funds to purchase said product?  Beyond the pale.

And, what makes it even worse is this kind of behavior comes from someone who is a "Poser Ambassador."  Way to encourage Poser users and vendors (NOT!).


shvrdavid ( ) posted Sun, 17 May 2015 at 10:16 AM

Traci. Crappy workmanship is going to get criticized.

Look at the first video on the product page, about how the clothes just fit. 

Well, they don;t do as advertised, sorry to say. No where close and all the morphs that cause issues were never used in the video. Ironic isn't it....

I have given away better characters and got bashed for free, what is the difference.. If people can bash, they will.

While I agree that someone should own the figure to bash, I am not going to recommend anyone buy it either.

It baffles me that this figure even got to the store, but they way things have been going around here it should not surprise anyone I guess.

I seriously doubt it will get corrected. If it took 6 years to get to this it will take far longer to make one that works as intended.

Delete all the jcms out of Scarlet and look at how it is set up, then get back to me. It is not really even a weight mapped character per say.

If this is the kind a BS that is going to be put into the stores here, it is going to get around one way or the other.



Some things are easy to explain, other things are not........ <- Store ->   <-Freebies->


Glitterati3D ( ) posted Sun, 17 May 2015 at 10:32 AM

Traci. Crappy workmanship is going to get criticized.

Look at the first video on the product page, about how the clothes just fit. 

Well, they don;t do as advertised, sorry to say. No where close and all the morphs that cause issues were never used in the video. Ironic isn't it....

I have given away better characters and got bashed for free, what is the difference.. If people can bash, they will.

While I agree that someone should own the figure to bash, I am not going to recommend anyone buy it either.

It baffles me that this figure even got to the store, but they way things have been going around here it should not surprise anyone I guess.

I seriously doubt it will get corrected. If it took 6 years to get to this it will take far longer to make one that works as intended.

Delete all the jcms out of Scarlet and look at how it is set up, then get back to me. It is not really even a weight mapped character per say.

If this is the kind a BS that is going to be put into the stores here, it is going to get around one way or the other.

David, I agree and said as much.  Purchasers are entitled to post a review. Frankly, even though your comments were negative, they were helpful and informative.  That's not BASHING.  That's presenting useful, helpful, informative comments for potential purchasers.

There is NOTHING wrong with that, and would hope it is encouraged and applauded.

It's the gratuitous bashing that slays me.  The pile on.  By folks who haven't even shelled out the money AND are supposed to be encouraging Poser use.


primorge ( ) posted Sun, 17 May 2015 at 10:37 AM · edited Sun, 17 May 2015 at 10:42 AM

Was reading somewhere that this figure went through many versions, updated as new features, where relevant, were introduced in Poser. Probably the weight mapping was tacked on at the end of the figures development. Not excusable in a commercial product, but considering that Poser, within the span of 2 iterations, has added significant features like GC, Weight Mapping, and SSS... maybe understandable. Poser, with its emphasis on figures, should have introduced these options way before it did.


shvrdavid ( ) posted Sun, 17 May 2015 at 10:42 AM · edited Sun, 17 May 2015 at 10:45 AM

Traci, I know what you said, but at the same time you have to look at it from a perspective buyers view.

I could post even more about the character, and it would start an absolute firestorm.

People are entitled to their opinions, even if they have not bought the character. You can call it bashing if you want too. But it all comes down to their opinion.

No one should support this level of work, and I am sorry that I did. I took the video for what it was then bought the figure, Once I had it I quickly realized that I had been dupped.

Let them pile on the bashing wagon on this one, because in this case we need all the people we can get on it.

I asked about a refund, guess how that is going? Well, it will probably be my last purchase here.

My decision has nothing to do with supporting vendors and everything to do with misleading advertising and this level of craftsmanship. .

I used to think the Rendo would not allow things like this in the store. Freebies used to be tested, and I know that for a fact because I made a mistake in one years ago and they asked me to correct it.

If I had to correct a freebie, how the did this happen on a paid product??????????????????????



Some things are easy to explain, other things are not........ <- Store ->   <-Freebies->


NanetteTredoux ( ) posted Sun, 17 May 2015 at 10:56 AM

I did not yet purchase the figure but from the material presented I must say I agree with most of the criticism.

The breasts default shape would go for 'supported' by sports bra and otherwise I assume they are morphable. The thigh side movement seems more like rigged for 'second skin'. Could be a design choice, I do not know. Too bad about the non-symetry.

Just one question though: Is the zero pose an 'A' pose? If so that would be a definite '+' point for me. Marvelous Designer interfacing would be so much easier.  MD uses patterns 'as cut' in real life, UV's are flat and un-distorted. The 'A' pose has definite advantages there when you are making items to conform the upper body. Poser's automatic grouping does not work well for this pose so this has to be done elsewhere, but otherwise a well supported figure in 'A' pose when zeroed could be an addition.
Nanette you own MD also and I take it you went down the MD->Poser conformer path for her. Am I right she is 'A' pose? What are your findings?

Fverbaas, I didn't use Marvelous Designer to make the clothing - I am so Blenderised now, I didn't even think of using it. As to the pose - her zero pose is a kind of A-pose,  but the arms are slightly bent and forward, and there is a lot of curvature in the back. The pose she loads up in, is not the zero pose. You need to explicitly zero this figure.

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


Glitterati3D ( ) posted Sun, 17 May 2015 at 11:06 AM

Traci, I know what you said, but at the same time you have to look at it from a perspective buyers view.

I could post even more about the character, and it would start an absolute firestorm.

People are entitled to their opinions, even if they have not bought the character. You can call it bashing if you want too. But it all comes down to their opinion.

No one should support this level of work, and I am sorry that I did. I took the video for what it was then bought the figure, Once I had it I quickly realized that I had been dupped.

Let them pile on the bashing wagon on this one, because in this case we need all the people we can get on it.

I asked about a refund, guess how that is going? Well, it will probably be my last purchase here.

My decision has nothing to do with supporting vendors and everything to do with misleading advertising and this level of craftsmanship. .

I used to think the Rendo would not allow things like this in the store. Freebies used to be tested, and I know that for a fact because I made a mistake in one years ago and they asked me to correct it.

If I had to correct a freebie, how the did this happen on a paid product??????????????????????

I don't disagree.  But there's no reason to wonder how this got into the store.  RO does no QC on certain vendors.  Big enough money maker and your product goes into the store untested. One doesn't have to wonder how something like this passes QA - it doesn't.

I have never cared for the Sixus "style" so I don't even look at their stuff - just not my thing.  But, I'm also not looking for a V4 killer/replacement. 

I just find this kind of thread to be anything but useful when the pile on starts while we tear apart our own.  Not sure how that helps anyone, most especially Poser vendors and users.


shvrdavid ( ) posted Sun, 17 May 2015 at 11:21 AM

Traci, I know what you said, but at the same time you have to look at it from a perspective buyers view.

I could post even more about the character, and it would start an absolute firestorm.

People are entitled to their opinions, even if they have not bought the character. You can call it bashing if you want too. But it all comes down to their opinion.

No one should support this level of work, and I am sorry that I did. I took the video for what it was then bought the figure, Once I had it I quickly realized that I had been dupped.

Let them pile on the bashing wagon on this one, because in this case we need all the people we can get on it.

I asked about a refund, guess how that is going? Well, it will probably be my last purchase here.

My decision has nothing to do with supporting vendors and everything to do with misleading advertising and this level of craftsmanship. .

I used to think the Rendo would not allow things like this in the store. Freebies used to be tested, and I know that for a fact because I made a mistake in one years ago and they asked me to correct it.

If I had to correct a freebie, how the did this happen on a paid product??????????????????????

I don't disagree.  But there's no reason to wonder how this got into the store.  RO does no QC on certain vendors.  Big enough money maker and your product goes into the store untested. One doesn't have to wonder how something like this passes QA - it doesn't.

I have never cared for the Sixus "style" so I don't even look at their stuff - just not my thing.  But, I'm also not looking for a V4 killer/replacement. 

I just find this kind of thread to be anything but useful when the pile on starts while we tear apart our own.  Not sure how that helps anyone, most especially Poser vendors and users.

If that is the case and the greed machine automatically bypasses QC I am done buying from here. Just because you make money does not excuse releasing things like Scarlet. I find it ironic that someone like myself that never charges for anything is subject to QC and Scarlet was not.

Maybe I should just follow the greed machine and sell all the stuff I have made over the years. But I wont do that, because I want to help the Poser community move forward.

I will tear the character apart and post what I find, If Rendo does not want to do it, I will.

Stay tuned.......... I already paid for the right to do so.............



Some things are easy to explain, other things are not........ <- Store ->   <-Freebies->


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.