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Subject: MOBIUS polygon modeling


goofygrape ( ) posted Tue, 28 April 2015 at 9:38 PM · edited Wed, 20 December 2023 at 7:05 AM

Can Hexagon do polygon type of modeling ?

John


Xerxes0002 ( ) posted Tue, 28 April 2015 at 10:00 PM

I believe if I understand what you are asking, Hexagon is a polygonal modeler, while it does have some other things it is about the polygons.  Not sure what a Mobius Polygon modeler is.  If you do a search on Youtube or the web and type model hexagon you will find tons of examples.  geek at play has a nice selection, or if you look on the Daz forum for hex has a stickyh with lots of tutorials.


staigermanus ( ) posted Tue, 28 April 2015 at 10:54 PM · edited Tue, 28 April 2015 at 10:56 PM

Yes it can but there are polygons and then there are polygons. Just because it supports individual polygons don't mean it can do the types of editing you need. Do you know what you need?

Hexagon has subdivision surfaces, amongst others. It also has lots of tools that were derived from or inspired by Amapi, which had vertex-level, edge-level and facet-level editing tools - definitely polygon modeling.

What are you looking to do?

If you're looking for examples of what can be modeled in Hexagon - www.thebest3d.com/3dstickers - to my knowledge Michel uses Hexagon for the modeling. (he had started with Amapi long ago - that's when I met him the first time, around Amapi 5.1 if I recall). He uses a different tool for rendering, ironically a tool that is a competitor to Hexagon for modeling. Funny how things work out.


goofygrape ( ) posted Wed, 29 April 2015 at 12:26 AM

Thanks;The kind of modeling is like the tutorials here a Renderosity by LuxXeon,that type of single edge twisted object's.

I was going to use Hexagon to be able to transfer to Bryce easier,I do have MODO,Blender  and wings  . 


staigermanus ( ) posted Wed, 29 April 2015 at 8:17 AM

Thanks;The kind of modeling is like the tutorials here a Renderosity by LuxXeon,that type of single edge twisted object's.

I was going to use Hexagon to be able to transfer to Bryce easier,I do have MODO,Blender  and wings  . 

Can you point to an example url?


staigermanus ( ) posted Wed, 29 April 2015 at 8:17 AM

anim8tor also has some of what that sounds like


maxxxmodelz ( ) posted Tue, 19 May 2015 at 3:54 PM

Goofygrape, luxxeon uses 3dsmax in most of his tutorials, but also uses Blender.  You can use Hexagon to create the same models, because Hexagon is a polygon modelling application too. That said, Hexagon is not quite as robust as something like 3dsmax or Blender, so you may find it difficult to follow along with some of those tutorials in Hexagon, because it will not have all the same tools and features.  Anim8tor may be even less capable than Hexagon. I haven't used it in some time.  The only low cost software I would say is comparable to 3dsmax is Blender, but it's going to be much more difficult to learn than Hexagon.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


Lobo3433 ( ) posted Tue, 19 May 2015 at 8:43 PM
Forum Moderator

Thanks;The kind of modeling is like the tutorials here a Renderosity by LuxXeon,that type of single edge twisted object's.

I was going to use Hexagon to be able to transfer to Bryce easier,I do have MODO,Blender  and wings  . 

I followed one of LuxXeon tutorials that he recently made and then took the model into Bryce with no issue was as simple as exporting the OBJ and then import into Bryce and used it to make an abstract render that personally thought it came out pretty good and the model it self did add a certain dimension to the render that was surprising 

Lobo3433

Blender Maya & 3D Forum Moderator 

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