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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Apr 18 11:05 am)



Subject: Green Mouth


anupaum ( ) posted Sun, 26 July 2015 at 8:28 PM · edited Wed, 20 December 2023 at 5:09 PM

I don't know why, but if I render my characters with their mouths open, I get this green shade in their mouths. I don't why this happens, and I don't know what to do. If anyone has a solution to this problem, please let me know. I've attached a sample image and the shader for the character's mouth.

file_9766527f2b5d3e95d4a733fcfb77bd7e.jpfile_3def184ad8f4755ff269862ea77393dd.jp


Medzinatar ( ) posted Sun, 26 July 2015 at 8:35 PM · edited Sun, 26 July 2015 at 8:36 PM

disconnect ambient_color node and set color to black and set ambient_value to zero



jura11 ( ) posted Sun, 26 July 2015 at 8:53 PM

Hi there

Please have look on this thread

http://forum.runtimedna.com/showthread.php?65244-SSS-Attempting-realistic-teeth-comments-please!-Suggestions-welcome!/page2

Hope this helps

Thanks,Jura


anupaum ( ) posted Sun, 26 July 2015 at 10:14 PM

disconnect ambient_color node and set color to black and set ambient_value to zero

Okay. I tried that, but sadly, it didn't work. :(


hborre ( ) posted Sun, 26 July 2015 at 10:34 PM

Set Alt_diffuse and Alt_specular to white and set ambient value to zero.  I like the i13 mouth shaders except for the AO and other settings.


anupaum ( ) posted Sun, 26 July 2015 at 10:56 PM

Hi there

Please have look on this thread

http://forum.runtimedna.com/showthread.php?65244-SSS-Attempting-realistic-teeth-comments-please!-Suggestions-welcome!/page2

Hope this helps

Thanks,Jura

I copied BB's mouth shader to no avail. I don't know why I'm getting this green mouth business, because there IS no green anywhere in the figure's shader!


anupaum ( ) posted Sun, 26 July 2015 at 11:07 PM

Okay, I can disconnect the shader from the Inner Mouth node entirely, and I STILL get the green mouth. This is very odd!


anupaum ( ) posted Sun, 26 July 2015 at 11:07 PM


jura11 ( ) posted Sun, 26 July 2015 at 11:15 PM

Hi there

Do you have any other mouth textures and can you try build own shader ?

Or what are yours settings for rendering and what is light setup,are you rendering with Gamma Correction or GC off ?

I would try download BB's envesphere and add one Infinte light at 85% with raytraced shadows set at 6 and try render again with Gamma Correction on.

I've not seen such issue in my renders and last question this render did you exported as JPEG/TIFF or as PNG? 

Thanks,Jura


jura11 ( ) posted Sun, 26 July 2015 at 11:17 PM

Hi there

Can you try load different texture on yours V4? 

And do you have checked light emitter,Visible in raytracing under Victoria 4?

Thanks,Jura


anupaum ( ) posted Mon, 27 July 2015 at 1:02 AM

Okay, it looks like this particular V4 character is broken. I don't know how to fix her, except to start all over again . . .


bagginsbill ( ) posted Mon, 27 July 2015 at 7:27 AM

Did you remember to put a different scatter group number in inner mouth, teeth, skin, and eyes? If you don't, then you get false colors in the subsurface scattering of nested parts.


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anupaum ( ) posted Mon, 27 July 2015 at 10:12 AM

Okay, even if I strip out ALL of the shaders, I'm still getting the green inner mouth. I've looked at the .cr2 file and can't see anything unusual there. None of my other V4 characters (including the ones who are based on this figure) have this problem.

file_a97da629b098b75c294dffdc3e463904.jp


bagginsbill ( ) posted Mon, 27 July 2015 at 12:16 PM

Are you using a green IBL?


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anupaum ( ) posted Mon, 27 July 2015 at 1:59 PM

No. It's very odd, because none of my other female characters have this problem.


EldritchCellar ( ) posted Mon, 27 July 2015 at 4:31 PM

Have you tried removing all maps, the hair, changing diffuse to white applying to all, disabling specular, reattaching the inner mouth map (thats it) and rendering with a default no shadows infinite? You should go down to the bare basics and add until you find the problem. Far as I know this will be the first case of a haunted mouth shader otherwise.



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EldritchCellar ( ) posted Mon, 27 July 2015 at 4:34 PM · edited Mon, 27 July 2015 at 4:40 PM

In particular, get rid of the hair. And check to see what your preview color is set at in the mat room. Who knows, maybe the .inj is introducing some additional material zone anomaly, it's not difficult to screw something up in a .cr2 and propagate it to a pose file inadvertently. These are all just wild guesses but it is a rather peculiar problem your having.



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EldritchCellar ( ) posted Mon, 27 July 2015 at 4:47 PM

One more thing, in the figure material zone listing check to see if there are any strange additional material zones appearing that are not default to v4.



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Miss Nancy ( ) posted Mon, 27 July 2015 at 4:52 PM

still green if you disable "scatter" in render settings?



anupaum ( ) posted Tue, 28 July 2015 at 3:13 AM

Okay, I tried all of that and the figure's inner mouth is still green. I don't see anything strange in the materials. I looked through the CR2 file to see if there was anything obvious. Disabling "scatter" doesn't help, either.

I'm thinking that my file got corrupted and maybe I ought to just rebuild the character . . . 

:(


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