Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Apr 18 11:05 am)
Hi there
Please have look on this thread
http://forum.runtimedna.com/showthread.php?65244-SSS-Attempting-realistic-teeth-comments-please!-Suggestions-welcome!/page2
Hope this helps
Thanks,Jura
I copied BB's mouth shader to no avail. I don't know why I'm getting this green mouth business, because there IS no green anywhere in the figure's shader!
Hi there
Do you have any other mouth textures and can you try build own shader ?
Or what are yours settings for rendering and what is light setup,are you rendering with Gamma Correction or GC off ?
I would try download BB's envesphere and add one Infinte light at 85% with raytraced shadows set at 6 and try render again with Gamma Correction on.
I've not seen such issue in my renders and last question this render did you exported as JPEG/TIFF or as PNG?
Thanks,Jura
Did you remember to put a different scatter group number in inner mouth, teeth, skin, and eyes? If you don't, then you get false colors in the subsurface scattering of nested parts.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Have you tried removing all maps, the hair, changing diffuse to white applying to all, disabling specular, reattaching the inner mouth map (thats it) and rendering with a default no shadows infinite? You should go down to the bare basics and add until you find the problem. Far as I know this will be the first case of a haunted mouth shader otherwise.
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In particular, get rid of the hair. And check to see what your preview color is set at in the mat room. Who knows, maybe the .inj is introducing some additional material zone anomaly, it's not difficult to screw something up in a .cr2 and propagate it to a pose file inadvertently. These are all just wild guesses but it is a rather peculiar problem your having.
W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD
Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5
My Freestuff and Gallery at ShareCG
One more thing, in the figure material zone listing check to see if there are any strange additional material zones appearing that are not default to v4.
W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD
Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5
My Freestuff and Gallery at ShareCG
Okay, I tried all of that and the figure's inner mouth is still green. I don't see anything strange in the materials. I looked through the CR2 file to see if there was anything obvious. Disabling "scatter" doesn't help, either.
I'm thinking that my file got corrupted and maybe I ought to just rebuild the character . . .
:(
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I don't know why, but if I render my characters with their mouths open, I get this green shade in their mouths. I don't why this happens, and I don't know what to do. If anyone has a solution to this problem, please let me know. I've attached a sample image and the shader for the character's mouth.