Are
you a 3D artist with a hunger to learn from the pros? Do you have
an aim for photorealism in the creation of a human 3D model? Well
then, you just might want to check this out, as the fine folks at
Ballistic Publishing has done it in grand fashion with an exciting
new series.
Creative Essence is the new series with the aim to
bring together 6 - 10 CG professionals skilled in
specific areas to a common goal within each title. The first in
this series is The Face, wherein you
learn just how to go about bringing a 3D character to life in
respect to the human face, and the subject of this review.
Though this book is not an actual step-by-step tutorial,
the stages of creation are covered quite thoroughly. It is designed
to show you how the work is done in a team environment, just as in
games and film. This is the vision for this series and it
definitely hits the mark with The Face.
Contributing Artists
The book opens with the CG reference photography shoot of
the model, Monika. Peter Levius, co-founder of the human
photo reference site  3D.SK, presents the details of the shoot,
with all the angles needed to transfer to the CG model.
From there, Hong Suck Suh, with game and movie credits
("Van Helsing" and "The Mask 2") to his name,
creates the head model from the photo reference.
Paul Fedor, credited with work in Sony PS3 Cinematics,
expounds on texturing.
3D artist Steven Stahlberg presents realistic human eye
modeling, including a look at the anatomy of the human eye.
Matt Hartle, with film credits ("Van Helsing"
and "Scorched") to his name, brings the subject of
rendering.
Sprinkled throughout the aspects of modeling, texturing and
rendering, Dr. Mark Snoswell, founder of Ballistic Media
and president of the CG Society, shares his expertise in these
areas.
Topics Covered
Within the general areas of modeling, texturing and rendering, the
following are some of the topics presented:
UV mapping
Real-time map-making
Bump-mapping
Specular highlights
Sub-surface scattering
Lighting
Simulating make-up, tissue damage and even aging
Everything is presented in-depth, with plenty of indispensible tips
along the way. This book really shows how even the smallest details
can make all the difference in creating a photorealistic 3D head
model. For example, Hong Suck Suh shows how a 'wetness' layer on
the lower part of the eye can help add to the realistic goal.
Even though this book is aimed at mid to advanced-level 3D artists,
I feel that even beginners in 3D can benefit immensely by the
information provided. The book itself is absolutely stunning.
Illustrated in full color and beautifully packaged in a slip case,
it is a complement to any library.
If you want to learn how to create photorealistic 3D, this is the
series for you. Keep in mind that The Face is just the first in
this series. Future titles in the Essence series are set
to include:
The Face - Rigging and Animation
The Body - Modeling and Texturing
The Body - Rigging and Animation
Effects - Fur, Hair and Clothing
Creatures - Wings, Fins, Scales and TalonsÂ
Be sure to have a look at the book through the Book
Previewer on the Ballistic Publishing website.
Slip Cased Book |
$55.00 (USD) |
 |
Â
|
DVD |
$40.00 (USD) |
 |
Â
|
Book & DVD |
$75.00 (USD) |
For more information about the Essence series, as well as other
publications from Ballistic, please visit their website.
About Ballistic Publishing
Ballistic Publishing is the leading, award-winning, independent
publisher of books for the digital arts industry. Dedicated to
producing the highest quality publications celebrating the talents
of digital artists worldwide, it is setting high standards in all
areas of publishing from the quality of content, design and
delivery to its responsiveness to the market. Ballistic Publishing
shares a strong affiliation with the digital arts community through
its sister organization The CGSociety (The Computer Graphics
Society). Ballistic Publishing is based in the Adelaide Hills of
South Australia, with offices in Melbourne (Victoria, Australia)
and Tampa (Florida, USA).
All supporting images
are copyright and used with permission from Ballistic
Publishing.
All content and
images cannot be copied, printed, or reproduced in any manner
without written permission.
Nick's
Notes is a Renderosity Front Page column with Managing
Editor, Nick C. Sorbin, providing reviews, interviews, and general
commentary.
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