In 1980, she took a job with Jack Daniel's Distillery in their Nashville marketing office, where she worked for the next 26 years.
“I became interested in computer graphics somewhere around 1996 or so and did some graphic art in my position during the last 4-5 years there in the office,” she said.
She became interested in 3D content in 2000 when she discovered Bryce and then Poser, and soon joined Renderosity that year.
“I became a vendor a few years afterward, and when I left my position at Jack Daniel's, I decided to give it a go full-time, and I've been doing it ever since,” said Rhiannon.
Q&As
Describe your offerings and how you would describe your style?
Just like with anything, styles are always evolving and changing. Over the course of my career in 3D content development, I've covered many different styles and genres. I began with more fantasy styles and over the years, evolved into more contemporary styles. Although I've wandered away from it in the last few years, I think I'm probably most known in the marketplace for my gothic/leather inspired clothing.
What were your first tools and software you used for designing images and what have you been using as you have developed up to now?
For modeling I started out with Cinema 4D and I still use that today, along with Marvelous Designer sometimes. And of course, I use Photoshop for texturing, UV Layout, Shader Map 4, and several other utility programs. And of course, Daz Studio with the Genesis figures.
What is the typical workflow on a new project?
The first step is to develop a design idea or concept based on what I want to create. I like to look at what's trending as far as fashion on the runway or in movies. I also like to draw on some of the clothing designs that certain celebrities wear. Then it's just a matter of creating the geometry in my modeling program and tweaking it to make it my own. Then comes the UV mapping, rigging and morphing, texturing, and then finally packaging everything up for the customer. The final stage is rendering and compositing images for the product page and banners for marketing.
What do you love about producing digital art, especially the work you sell?
I most enjoy the creative process that comes with the initial inspiration, and then the actual modeling phase where I can literally create something from nothing.
What are among your favorite creations to produce?
My favorites are gothic-style pieces with lots of leather and metal, and then long, flowing outfits that utilize dForce in Daz Studio. It's such a powerful tool for creating realistic cloth simulations, allowing for beautiful draping and movement in designs.
Are there other artists that influence your work, and do you have a mentor?
Oh sure, there are many artists and vendors who have inspired me in the past, and although I don't have a mentor, I have several very close friends who continue to motivate and push me forward.
How or why did you decide to become a Renderosity vendor?
I joined Renderosity mainly because of my interest in digital art back in 2000, and then got interested in content creation when a good friend suggested it might be something I would enjoy. And here we are!
How has Renderosity made a difference in your growth as an artist/vendor?
Renderosity has been my home for many years now. I honestly don’t think I would be doing what I do today without Renderosity and all the friends that I have made here over the years. The community has been such a diverse blend of talent, creativity, inspiration, passion, and so many other things, and I am grateful to be a part of it.
What future plans do you have for your work? What career goals do you have in digital art?
The future is an unwritten story, full of possibilities — and my mission is to keep turning its pages, crafting products that captivate, inspire, and spark joy in my customers.
What advice do you have for someone who wants to become an artist or vendor?
It can seem like an uphill climb, but when you're fueled by passion, persistence is your superpower. Keep learning new things and push forward. The challenges will most definitely come, but you will learn a lot from each one. Trust that in the end, your hard work will pay off.
Any other comments you have for the community?
I want to thank all my customers…your support means so much, and I hope I can continue to inspire your creativities and passions as well.
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