RobynsVeil opened this issue on Dec 03, 2010 ยท 409 posts
aRtBee posted Thu, 09 December 2010 at 11:48 AM
@BB - yes i used the hires square. Now I made new ones myself, plane in Cinema4D exported to OBJ. as it stands:
4x4 - no visible effects
32x32 - serious effects
512x512 - will take another 3 hours - results will follow then.
@Laurie - just in case I expressed myself unclear: sim edges are the begin/end nodes of the sim calculations, not per se the edges of the cloth. For our square, it will - but the sim still could run from left to right or corner to corner or (better) inside out. For the Poser Cloth sim, we'll talking the edges of the sim on the dynamic groups in a 3D mesh only, and I wildly guess that the contraint and choreographed groups play a rol in determining. I have no clue where it starts and stops in a more elaborated situation. Holes in the cloth will not cause artefacts per se.
Anyway, I got those squares out of C4D into Poser. How do I find out what I've got in Poser after creating, exporting and importing? Quads? Tris? Homogeneous Diagonals? X-tris? I cant find a direct clue in the OBJ file, and I don't know what Poser does at import. Please, teach me.
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Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though