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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 02 8:28 pm)



Subject: Help with Dynamic Cape plz (Poser 7)


jecklehead ( ) posted Sat, 08 January 2011 at 10:14 PM · edited Fri, 29 November 2024 at 1:37 AM

Picked up a cape called the Mid Length Cape. It has 2 straps that fold over the shoulders.

This is my first attempt at using dynamic cloth and it keeps falling to the ground when I calculate the simulation.

Here are my steps:

  1. put both figures at zero position

  2. Set frame 30 to the desired pose for V4

  3. Clothify and make the straps folding over the shoulders constrained and ridged.

  4. I calculate sim and the cape falls to the ground... sigh..

 

Any help for this novice would be amazing!


Acadia ( ) posted Sat, 08 January 2011 at 10:30 PM

I had a problem with something falling off of the figure. See this thread for the comments that eventually helped me.

 

http://market.renderosity.com/mod/forumpro/showthread.php?message_id=2444578

 

Here is a thread that contains all kinds of bookmarked threads/tutorials on the cloth room

 

http://market.renderosity.com/mod/forumpro/showthread.php?thread_id=2739159

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Replicant ( ) posted Sat, 08 January 2011 at 10:34 PM

I don't know the cape and an image of it and what the straps look like would be useful. Having said that, I think your problem might lie in your third step. The straps should not be both constrained group and rigid group. (I don't think you meant ridged.) Try making them constrained only.
If that works successfully you might want to change step two slightly as well. Keep the animation at 30 frames but you want your V4 in her final pose at frame 20. This will allow the cape to drape more naturally as it 'settles' around the pose over the last ten frames.
Good luck. 😄


Expert in computer code including, but not limited to, BTW; IIRC; IMHO; LMAO; BRB; OIC; ROFL; TTYL. Black belt in Google-fu.

 


jecklehead ( ) posted Sat, 08 January 2011 at 11:25 PM

Thanks guys!

 

Turned out to be the cloth density! Thank you thank you thank you!


markschum ( ) posted Sat, 08 January 2011 at 11:38 PM

make sure you have specified the figure as a collision object.


pjz99 ( ) posted Sun, 09 January 2011 at 8:32 AM · edited Sun, 09 January 2011 at 8:34 AM

file_463824.jpg

From the name it sounds like my model; I didn't have any problem requiring cloth density, it worked to just have a few constrained points at the ends along the collarbone like in the attached pic, and set the V4 bodyparts for collision as Markschum is saying.  The pic is taken from the Cloth room/Group Editor, four constrained points (the red dots) on each side.  Ignore the disks, they're just props (they don't even collide with the cloth).

edit - actually in that case I had them colliding with the shirt figure also, do whatever's appropriate for your particular composition

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