stonemason opened this issue on May 20, 2013 · 24 posts
seachnasaigh posted Wed, 22 May 2013 at 1:32 PM
Quote - Stefan i would suggest that you post this at runtime dna...there are engineers from sm watching there..im sure someone could help...or even better one of the beta testers will submit this for a fix...
I think that is a good idea, Isokol. Stefan, the subforum you'd want to post in is the P10/PPro2014 forum. Also see PM regarding this.
Quote - Out of curiosity - are you using IDL in Poser? I ask because my understanding (someone can correct me if I'm wrong!) is that IDL has a built-in occlusion effect that is better that AO as it reacts to scene lighting - so I'm wondering if the AO is really needed at all?
You're correct; rendering in IDL inherently applies AO universally. Applying AO to the material of individual props is redundant and often counterproductive when rendering with IDL engaged. I'm assuming that stonemason is using material room AO to allow for P5-P7 use. I have occasionally used material AO in newer versions in order to emphasize foot shadows. But yes, using material room AO tends to fight against the AO effects of IDL rendering, and should generally be avoided.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5