Nyghtfall opened this issue on Jun 03, 2013 ยท 58 posts
bagginsbill posted Wed, 05 June 2013 at 10:13 PM
I thought I already explained why above. When Inverse Square is chosen, objects that are close to the light are lit at levels approaching a welding torch. Not in real life, but because Poser models point lights as points, not spheres.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)