ghostship2 opened this issue on Sep 17, 2016 ยท 71 posts
ghostship2 posted Mon, 19 September 2016 at 9:43 AM
bagginsbill posted at 8:40AM Mon, 19 September 2016 - #4283891
Guys I'm breaking my rule of not posting at Rendo to bring you, for the umpteenth time, this information:
Poser is a normal map generator. You don't need to make normal maps from height maps using a third party tool. That's already built into Poser - just use the height maps.
There is a benefit to normal maps but it's not applicable here. The benefit is that the .1 to 2 seconds it takes poser to convert height to normal is too much when animating in real time. So for real time animators, they want and need a normal map.
For those who are doing 2 to 100 minute renders, the effort of pre-converting a height map to normal is is not worth it at all.
Stop telling people they should use normals when they're using Poser, not some real-time game engine.
I had the same thought last night before going to bed. The Cycles shaders take normal maps but there is a converter node (bump) that converts a gray map to a normal for the shader to use. No real need for an actual normal map. I've already included this node inside my shader thing so all you need is the gray map on the outside.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740