3dcheapskate opened this issue on Mar 05, 2020 ยท 100 posts
3dcheapskate posted Fri, 20 May 2022 at 4:53 AM
I made another candle model (the table candle's flame is down in the melt pocket and so not visible from the side). It has an unseen (does not cast shadows, not visible in camera) emitter mesh closely fitted inside the flame mesh. The flame can be given modest ambient so that it doesn't white out, while the emitter has an ambient value of 256. This is a Firefly IDL render; note that it casts a reasonable amount of light (there is no point light used). As @hborre noted, this takes much longer to get a clean render, and Firefly IDL is notorious for the splotchy lighting; I would instead use a point light (scaled to fit the flame) for a single candle, but the method is great for an array of hundreds of lights where using Poser lights would be prohibitive
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I've been using a single point light for my candle for no other reason than that it's what I've got used to doing for a candle in Firefly.
I'm still simply trying to get the flame itself to look right, or at least good enough for my purposes. I hadn't really thought about using it as a light emitter itself, or using any of the other alternatives to a point light. So it's good to see that you're way ahead of me on that one ! ;)
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).