MNE opened this issue on Feb 25, 2023 ยท 163 posts
vopehov506 posted Mon, 27 February 2023 at 11:26 AM
primorge posted at 9:52 AM Mon, 27 February 2023 - #4457085
Yes the new tech cased issues with magnets as they no longer had the same compatibility as before on figures so the new poser that came out basically with extended " Unimesh support " was breaking models that use magnets. Later on a backward compatible feature got launched where you could turn off the "magnets in world space" as it is the Standard for the new poser GameDEV ( Unimesh ) releases for future model creations that actually were planed." ( Hint: some might remember the feature .... Computing magnets in world space ) how many of you do understand this feature and why it is a part of Poser ?"
Which feature? Compute magnets in world space? I've seen it. Properties tab, Body actor, below the conforming options. I'm woefully under informed about magnets, in actual practice, at this point in Poser tech I've never had the need to use them other than by force using legacy figures equipped with such Deformers. I vaguely remember using magnets for morphs in Poser 6 or 7 I guess. What's your point? The Daz figures being rendered inoperable in Poser?
Apparently some problems with V4 regarding back in the day...
https://www.daz3d.com/forums/discussion/24018/poser-pro-2014-carrara-8-and-victoria-4-2