MNE opened this issue on Jan 24, 2023 ยท 47 posts
EClark1894 posted Sat, 11 March 2023 at 2:18 PM
EClark1894 posted at 10:49 AM Sat, 11 March 2023 - #4458117... and start working to bring in new ones.
With what? At this point the only thing Poser has going for it is the easy to use interface. It has very little compelling content*, it doesn't bridge easily to *anything* any more as near as I can tell (and if it does, bondware can't be bothered to write any decent tutorials on how), its export tools are abysmal, and of its render engines, one dates back 6 or 7 versions at least and the other is a sorta-implemented version of another developer's. (Though the new surface implementation in P12 was at least a step in the right direction.)
More and more I see less reasons to use it stand alone, and no reason to use it in any kind of pipeline.
Lot of people don't want to hear that, but it's the truth as I see it. I love Poser, been a user since P4, bought every version from P7 to P11 though probably could have stayed with 2014.
Need I remind you that Poser was already a going concern when Studio came along? True, you may have to actually dump some features that work now, but only for the moment. Poser is a hodge podge of tech that other companies created. Poser\s biggest flaw at the moment is that it wants to keep using this tech that no one is currently developing, and as a result Poser falls further and further behind. If you're going to license tech, at least license tech that's still being developed and worked on.
Get a stable of Renderosity artists together to create content for you, figures, clothes, props, even shaders and arrange it all in a catalog so it's easy to look up and find. Right now, Renderosity is just a collection of stores by different artists, who are making what sells best for them. Also, push the Poser stuff... hard. It's okay to sell stuff for Studio, but it's not and shouldn't be your bread and butter. If Renderosity doesn't believe in Poser, why should anyone else?