AcePyx opened this issue on Apr 10, 2023 · 140 posts
MazinkaiserDX posted Sun, 16 April 2023 at 8:31 PM
Rhia474 posted at 12:25 PM Sun, 16 April 2023 - #4462349
I agree what was said about the content and quality thereof, but the issue goes deeper there, intothe question of 'why', and 'how easy it is to create content ' on which am not qualified to speak, being simply an end user.
Creating content has never been easier, but creating good quality content is a different thing, not only creating the content itself but the whole time involved in getting good enough to do it. It is also a very competitive market. So artists wanting to make a living out of it have to make the most of each piece created which means going where the money is, and the money is where the most popular stuff is. And what's popular? Genesis stuff, and even more specifically, sexy female stuff. It is a common complain around the Daz forums how there is so much more good content for the female figures than for the males.
JoePublic posted at 5:38 PM Sun, 16 April 2023 - #4462390
I don't think it's expected of Poser to compete with Blender, it is a different beast. It's more about competing with Daz or CC4/IClone. In that regard, I don't think Poser has to eliminate things like Firefly or being able to use old figures. Daz has managed to keep 3delight (their render engine before Iray) and V4 in there, they simply don't update them anymore and artists rarely make anything for them, if ever. I could be wrong, I don't know the inner workings or the differences between both apps, but that's just how it seems to me.IMO, if they REALLY want to compete with more modern apps like Blender or whatever, they'd probably have to re-invent Poser from the ground up.
That means no legacy content anymore whatsoever. No Firefly, no spherical falloff zones, no eliptical falloff zones, not even legacy weightmapping.
That of course would mean to me that 23yrs of sculpting and rigging work as well as countless hours developing Firefly materials and lightsets would all go down the drain.
IF (A big IF!) they would supply 100% perfect (Or at least near perfect) conversion tools, perhaps I might do that switch.
But I'm 58yrs now. I can't invest another 23 years to redo everything again from scratch.
I'll probably then just stay with any version of Poser that still works with my content and let you do that journey without me.
ssgbryan posted at 7:18 PM Sun, 16 April 2023 - #4462401
I don't know what kind of scripts you are talking about and what kind of features you need to make DS your daily driver, but I just wanted to point out that DS has had support for multi-GPU render for a while now, out of the box. I used to render with a RTX 2060 Super and a GTX 1070, then I had a dual 3060 setup for a while before getting a 3090. Unless you mean that the VRAM of the cards don't get added up. And still, afaik you can do that if you use cards compatible with NVLink.Nevertrumper posted at 10:51 AM Thu, 13 April 2023 - #4462029
Cost isn't the hill you want to die on, Nevertrumper.(BTW: DAZ Studio is free and it includes a render engine, that costs about 300$, if you‘d buy it separately.
Poser costs 250$ and it includes a ripp off of a render engine that comes free with Blender.)
Am I really the only one here, who thinks, that Poser is milking his loyalists in an dishonest way?
To reach rough feature parity, you will drop around $600 dollars in 3rd party scripts.
That number wasn't picked out of a hat btw, that is what I spent trying (unsuccessfully) trying to make DS my daily driver.
There are a number of things that are simply not possible with DS - like multi-GPU render support out of the box.
Then there are the initial design compromises that crippled DS from the very start.......