Forum: Poser - OFFICIAL


Subject: Post your Dawn renders here!

RedPhantom opened this issue on Sep 13, 2024 ยท 95 posts


DeeceyArt posted Thu, 19 September 2024 at 3:44 PM

hborre posted at 9:35 AM Thu, 19 September 2024 - #4489490
LapinDeFer posted at 1:39 AM Thu, 19 September 2024 - #4489483

Thanks for the comments, hborre!

I took out the Fresnel and you're right - makes no difference.

As for the SSS, I placed a light behind her and ramped up the SSS values. This works well now - maybe even a little bit too much. 
Notice that I still have the Method set as Burley. When I switched to Walk Fixed, the SSS disappeared... Don't ask. I do not know why.


Your Scatter radius values are too high.  IMHO, those values should be kept between 0 and 1, and your scale should be between 0.01 and 0.015 for human figures.  The reason your SSS disappeared is that the combination of the scatter radius returns a white color value.  Keeping those values below 1 will create a scatter color.
Here, putting the diffuse texture through an HSV node that is set to adjust Value to 1 doesn't really accomplish much as there is technically no change to the diffuse map at all.  What might be better is to adjust the Saturation by a little (say 95%) and change the Value to .95. This will make the inputs to the scatter scale amounts slightly lighter and less saturated than the default texture.