RedPhantom opened this issue on Sep 13, 2024 ยท 95 posts
DeeceyArt posted Thu, 19 September 2024 at 3:44 PM
LapinDeFer posted at 1:39 AM Thu, 19 September 2024 - #4489483Here, putting the diffuse texture through an HSV node that is set to adjust Value to 1 doesn't really accomplish much as there is technically no change to the diffuse map at all. What might be better is to adjust the Saturation by a little (say 95%) and change the Value to .95. This will make the inputs to the scatter scale amounts slightly lighter and less saturated than the default texture.Your Scatter radius values are too high. IMHO, those values should be kept between 0 and 1, and your scale should be between 0.01 and 0.015 for human figures. The reason your SSS disappeared is that the combination of the scatter radius returns a white color value. Keeping those values below 1 will create a scatter color.Thanks for the comments, hborre!
I took out the Fresnel and you're right - makes no difference.
As for the SSS, I placed a light behind her and ramped up the SSS values. This works well now - maybe even a little bit too much.
Notice that I still have the Method set as Burley. When I switched to Walk Fixed, the SSS disappeared... Don't ask. I do not know why.