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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Sep 27 11:50 pm)



Subject: Post your Dawn renders here!


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hborre ( ) posted Fri, 20 September 2024 at 4:25 PM

The PhysicalSurface node serves as a middle ground between Firefly and Superfly. It performs adequately in Superfly when the texture nodes are arranged optimally. Nonetheless, the texture maps are not ideal, as Rhia has noted. The face texture map is not to my liking, but currently, it's the only option available. I plan to reconstruct the skin shader using Cycles and the Principled BSDF nodes to see if it yields any enhancements.


Rhia474 ( ) posted Fri, 20 September 2024 at 4:32 PM

I tried a Cycles version. it is better, but there is something about the texture itself that I don't like. I totally get this is a base though but am concerned if this is a merchant resource--what will the derivatives form it look like?

I'm curious how yours will look like.


And I checked, the Dawn 2.0 page says she is compatible with Poser 11.2 and higher. I'm still trying to fit Dawn 1 clothes on her without them blowing up, too, but she takes dynamic clothes beautifully and poses well. I just personally think she wasn't quite ready and am a bit disappointed.


Rhia474 ( ) posted Fri, 20 September 2024 at 5:17 PM · edited Fri, 20 September 2024 at 5:17 PM

*whines* Subsurface radius values are messed up again, le sigh.

Let me know what you come up with pls, I'm about to give up.

FW7KkdsN7q2DNQavFdW2g9zb5UydUzvde1neP63Y.png


hborre ( ) posted Fri, 20 September 2024 at 7:18 PM

The Superfly render features Dawn 2, with the left side utilizing Cycles and the Principled BSDF nodes, and the right side employing the base skin shader. All the scene lights have been disabled, and an HDR image is placed behind the construct.

UqCrURETQBhi58wL1ujgVXcqf0acliw4WTnJVNiz.png

The notable distinction between the two is the presence of the Fresnel effect on the left Dawn.


hborre ( ) posted Fri, 20 September 2024 at 7:29 PM

Content Advisory! This message contains nudity

The Superfly render features Dawn 2, with the left side utilizing Cycles and the Principled BSDF nodes, and the right side employing the base skin shader. All the scene lights have been disabled, and an HDR image is placed behind the construct.

UqCrURETQBhi58wL1ujgVXcqf0acliw4WTnJVNiz.png

The notable distinction between the two is the presence of the Fresnel effect on the left Dawn.


randym77 ( ) posted Sat, 21 September 2024 at 12:22 AM
Rhia474 posted at 5:17 PM Fri, 20 September 2024 - #4489562

*whines* Subsurface radius values are messed up again, le sigh.

Let me know what you come up with pls, I'm about to give up.

FW7KkdsN7q2DNQavFdW2g9zb5UydUzvde1neP63Y.png

I really like the render. May not be photoreal, but it's lovely.


LapinDeFer ( ) posted Sat, 21 September 2024 at 1:47 AM

Rhia and hborre, I would love to see your material settings for the cycles setup at some point!


Rhia474 ( ) posted Sat, 21 September 2024 at 10:01 AM

Here you go; it's ghostship2's Cycles shader for P13 published on the P13 forums here (I think it's stickied somewhere). I'm still trying to find the Subsurface Radius values that eliminate the faint blue undertones/ glow, but the subsequent updates to the software keep messing with the values, plus the Dawn2 skin gives me odd hues (so I probably need to play with the HSV values there too).

Current SSR values I use are 0.1, 0.1 and 0.1--a lot less than what I have for V4 skins.

(Redfilter node is a Separate RGB Cycles node. Bump2Normal is a Cycles Bump node.) SSS method is Random_walk_fixed.


Super curious about what hborre came up with!

OHjZiFPVRyyCdUSfS1a7GwHb8vV5fJBEVElfLjur.png


hborre ( ) posted Sat, 21 September 2024 at 10:54 AM

This skin shader was assembled last night, utilizing the original maps that came with Dawn 2. Cycle nodes were exclusively used throughout to normalize the shader. The Subsurface radius values are displayed adjacent to their respective channels. The Subsurface Color derives from the chart previously posted, although it may be modified. Typically, I don't assign a color to that chip. This shader is a simplified version.

Gjn1wKpaQEL9shomvfB7yateSl6bQ4qEbKapqE2w.png

Note: The PrincipledBSDF node is a compound node tailored specifically for the Skin Shader. I utilized normal maps for the bump effects, which are connected to the Normal and Clearcoat Normal inputs. Clearcoat is incorporated into the shader. The Invert Node, a Cycles node, has replaced the Math node from the original shader. It governs the Roughness or the reflectivity of the skin texture. This adjustment is crucial because the original Specular map is excessively dark. Should you choose to use the Cycles image texture nodes, ensure the Extension is set to 'periodic'. Failing to do so, and selecting any other option in the Extension setting for the Eyewhite textures along with Cornea transparency, will result in black eyes.


hborre ( ) posted Sat, 21 September 2024 at 11:15 AM

@Rhia: The issue with Subsurface Scattering arises from the Redfilter node linked to your 'Surface'. Each RGB channel outputs a grayscale map derived from the original texture map. The intensity of the output varies with the selected RGB channel; the Red channel outputs a brighter map, while the Blue channel yields a darker one. The illustration below demonstrates this.PRxafrz6MpdrlxkQkesXfQxysmWUBWgmBmgwkvFp.png

Connecting the Redfilter output to the Subsurface channel alters its value range from 0 to 1, according to the grayscale map. This results in excessively high values that can overwhelm your Scatter. To address this, disconnect the Redfilter node and lower the Subsurface value to an initial setting of 0.01. Then, adjust the Subsurface radius values to achieve a more varied scatter tint, as the current values may not provide the desired variability.


xxxaliens ( ) posted Sat, 21 September 2024 at 3:32 PM · edited Sat, 21 September 2024 at 3:34 PM

Since one hasn't been posted yet, here she is rendered in Daz Studio using Iray. No changes to surfaces, using 65% transparency for the skin, and using a HDRI for lighting.

Ix1LXPZ0yVtaeDmjYzMtHikrUmnBtNpHTYbqThqp.png


The skin is a major improvement over Dawn SE, which rendered too red and waxy for my taste. I'm not a fan of the hair, looks like something made for V4.

I'm realizing I really don't have any content for her or her previous version, but found I have clones(!) for the SE which may help.


Rhia474 ( ) posted Sat, 21 September 2024 at 7:01 PM · edited Sat, 21 September 2024 at 7:01 PM

Thank you sir, that is much better.


I5vHAMiNOTsdPQeWBaNe9y9paJeTZi4aOYYQkhg1.png


hborre ( ) posted Sat, 21 September 2024 at 7:40 PM

You're welcome.  That looks much better.


hborre ( ) posted Sat, 21 September 2024 at 8:40 PM · edited Sat, 21 September 2024 at 8:40 PM

I modified Dawn's skin to make it darker and reduce the contrast in the original skin texture. I used the Gwenith hair from V4 and applied Ghostship's hair system. However, I need to adjust the shader to make the hair highlights less bright.

                                 rZgAjxFa8e7ocdM2IcADSQfxZQpWQY7tfX9fPAuB.png


ghostship2 ( ) posted Sat, 21 September 2024 at 10:29 PM · edited Sat, 21 September 2024 at 10:29 PM

I'm working on Eye and nail shaders/textures

OETnTyNMHscR5jEYJiFFGklNzHRlMrsGZOoEbFH6.jpg

bpPSZF7ruWysjDTlOwLXUkRt0SNDhcaipHpbpBoC.jpg

L9vXLv1eVBKMj1CAWwimI7m65YnBljeaCfduwHtj.jpg

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


Rhia474 ( ) posted Sat, 21 September 2024 at 10:34 PM

Yayy! *poings*


odf ( ) posted Sun, 22 September 2024 at 2:04 AM
Online Now!

Don't mind me while I experiment with outfits for the new girl, mostly raided from LF2's closet.

DDuPwOFnq0y1WL1QU1XPQGtnMDYCKitt6IKodAfD.jpg

Now back to your regularly scheduled shader-talk...

-- I'm not mad at you, just Westphalian.


ghostship2 ( ) posted Sun, 22 September 2024 at 9:42 PM
odf posted at 2:04 AM Sun, 22 September 2024 - #4489602

Don't mind me while I experiment with outfits for the new girl, mostly raided from LF2's closet.

DDuPwOFnq0y1WL1QU1XPQGtnMDYCKitt6IKodAfD.jpg

Now back to your regularly scheduled shader-talk...

Those look good. I haven't gotten to the point of even posing her yet. lol

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


ghostship2 ( ) posted Sun, 22 September 2024 at 9:44 PM

eyes and nails done. I don't remember the process of how to post up a free item here. I'll have to look.

uDVmHHDUR2HuhI8GsTCgT0fHzNItsTi3qe0GQiuy.jpg

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


hborre ( ) posted Sun, 22 September 2024 at 10:18 PM

Very nice.  I like the nails.  The eyes look fantastic.


Y-Phil ( ) posted Mon, 23 September 2024 at 6:56 AM

Gorgeous eyes... wow

𝒫𝒽𝓎𝓁


(っ◔◡◔)っ

👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
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👿 Poser 13 and soon 14 ❤️


Afrodite-Ohki ( ) posted Mon, 23 September 2024 at 2:14 PM · edited Mon, 23 September 2024 at 2:14 PM
ghostship2 posted at 9:44 PM Sun, 22 September 2024 - #4489620

 I don't remember the process of how to post up a free item here. I'll have to look.


Simple enough - there's a button in the Freestuff menu ;) 

mWchoe641AdTka8QvBbrP61ZgBTI8lNeTyB4eIAO.png

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.


ghostship2 ( ) posted Mon, 23 September 2024 at 6:44 PM

OK freebe uploaded. Now we'll see if I get nit-picked

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


hborre ( ) posted Mon, 23 September 2024 at 10:58 PM

Thank you.  


hborre ( ) posted Mon, 23 September 2024 at 11:33 PM

I got a quick opportunity to look at the shaders and liked what I saw.  Great job.  

Could you explain why you have 2 HSV nodes in a single chain for the Iris and pupil?


ghostship2 ( ) posted Mon, 23 September 2024 at 11:44 PM

hborre posted at 11:33 PM Mon, 23 September 2024 - #4489668

I got a quick opportunity to look at the shaders and liked what I saw.  Great job.  

Could you explain why you have 2 HSV nodes in a single chain for the Iris and pupil?

That is to give more options for iris color without having to create a new map in Photoshop. One HSV is before the color chip and one is after. They work differently depending on where you place them in the chain.


W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


ghostship2 ( ) posted Mon, 23 September 2024 at 11:49 PM

looks like my eyes are the first freebe out for Dawn 2.


W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


hborre ( ) posted Tue, 24 September 2024 at 9:21 AM
ghostship2 posted at 11:44 PM Mon, 23 September 2024 - #4489669

hborre posted at 11:33 PM Mon, 23 September 2024 - #4489668

I got a quick opportunity to look at the shaders and liked what I saw.  Great job.  

Could you explain why you have 2 HSV nodes in a single chain for the Iris and pupil?

That is to give more options for iris color without having to create a new map in Photoshop. One HSV is before the color chip and one is after. They work differently depending on where you place them in the chain.


That is what I thought.  It does give interesting results and variability.  Thanks again.


Rhia474 ( ) posted Tue, 24 September 2024 at 9:23 AM

Sounds fun. Thank you for posting those up, I will play with them after work tonight.


hborre ( ) posted Tue, 24 September 2024 at 12:13 PM

@ Ghostship: For the nail shader. are we working with an actual object mesh?  If that is the case, using the translucentBsdf node is not practical since it was designed for flat plane use.  I notice that renders appear too bright.  I switched out the nodes for a PrincipledBsdf node and modified the settings.  Results below.  HDRI lighting only.

                           NsrH50N0y5ejMOk7KrtRPK0lauE6KJuGulenTyPN.png


Material Room below:

                                                YwbDePDPtUEMaP48MvolHujGKidN2Ql5iHwUJnxo.png



ghostship2 ( ) posted Tue, 24 September 2024 at 3:42 PM

@hborre idk. It works just fine on my system. I will are a look at it when I get home from work.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


Rhia474 ( ) posted Tue, 24 September 2024 at 5:52 PM · edited Tue, 24 September 2024 at 5:52 PM

That double HSV thing is genius, gives infinite variations of spectacular hues and invites to experiment. Thank you so very much!

Grey eye mats:
D2Xk4YHtS5AOJXyv4zjn91EMBNZ3YkWIgXTMP7PV.png

Same grey eye mats with hue changed on both HSV, just randomly until I saw something I liked:

8gEv0dLr3EdCWO2vNSNA7sI4pexXwdKBxcBcaHgP.png


idJKZeVXjEa0Z6fjLY980pgg8iARfBdoFHQBY5H6.png


Wow. Thank you again.


ghostship2 ( ) posted Tue, 24 September 2024 at 9:01 PM

@Rhia474 Welcome! Are you using the Eye PBR morph?

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


Rhia474 ( ) posted Tue, 24 September 2024 at 9:44 PM

I may have forgotten to activate it, darnit. Lol. I will check. 


ghostship2 ( ) posted Tue, 24 September 2024 at 10:07 PM · edited Tue, 24 September 2024 at 10:07 PM

as far as the nails shader: How about this: Still uses my bump map. Make sure you change the scatter group on the PBSDF or you'll get that green boarder between the nails and the skin.

xx23HzBN01jTU0vT2KARM40rbiIDka1CApmlfHZK.jpg

GG6x2VZ5CVTz7mW5o9hjM3gCU04CTrL1gRAaH02O.jpg

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


hborre ( ) posted Tue, 24 September 2024 at 10:10 PM

This portrait render exhibits a reddish-brown iris color with one change in the Material Room.  The V4 Ali hair was resized using the V4 Prefitter and Dawn's ears moved to fit the hair piece.  Ghostship's hair shader replaced the original hair texture.

                                          71N1RRVgskZp2gfV6uSAmyY5Y2PgBao8ZBVKp1wd.png


ghostship2 ( ) posted Tue, 24 September 2024 at 10:51 PM

I think the pre-fitter put some kinks in that hair. Couldn't you just re-size manually with dials?

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


odf ( ) posted Wed, 25 September 2024 at 6:41 AM
Online Now!

I'm calling this one "ghostship2's awesome free eye materials for Dawn2 are up here."

FnMbNRjV6Ndqxvw8vrM0Bk1mlQ9mBuSP2rwox0gx.jpg

-- I'm not mad at you, just Westphalian.


hborre ( ) posted Wed, 25 September 2024 at 9:18 AM
ghostship2 posted at 10:51 PM Tue, 24 September 2024 - #4489713

I think the pre-fitter put some kinks in that hair. Couldn't you just re-size manually with dials?

The pre-fitter is only used to transfer the Dawn morph.  The kink doesn't show up in another angle.  I will check the original hairpiece for any anomalies.  Thanks.


Rhia474 ( ) posted Wed, 25 September 2024 at 5:12 PM · edited Wed, 25 September 2024 at 5:12 PM

ghostship2 posted at 9:01 PM Tue, 24 September 2024 - #4489709

@Rhia474 Welcome! Are you using the Eye PBR morph?

Hm, it actually looks *worse* with that activated. Like as if the iris was cut into the eyewhite. I am just using your eye materials, didn't change anything else in the eye except activating the Eye PBR morph?


wiyERlW1ml0cNQPdFoROX35QX3L0nipogKZeMUgZ.png

okTmZiI0hw3pQzMLti296RfzRlNmWDXAsE2RumZM.png



ghostship2 ( ) posted Wed, 25 September 2024 at 9:03 PM

these are all looking great!

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


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