RedPhantom opened this issue on Sep 13, 2024 ยท 101 posts
hborre posted Tue, 24 September 2024 at 12:13 PM
@ Ghostship: For the nail shader. are we working with an actual object mesh? If that is the case, using the translucentBsdf node is not practical since it was designed for flat plane use. I notice that renders appear too bright. I switched out the nodes for a PrincipledBsdf node and modified the settings. Results below. HDRI lighting only.
Material Room below: