AAbattery opened this issue on Jan 22, 2025 ยท 16 posts
odf posted Sat, 25 January 2025 at 6:57 PM
We had issues during his creation time with Blender too. Believe me, it pulled our hairs out, we had to re-do the rigging several times until we figured out that, somehow, it was BLENDER that was changing the vertex orders of one of the collars on export.
Thanks for sharing that! I'd been working under the assumption that the recent Blender versions don't mess up the vertex order anymore. Better keep this possibility in mind then for the future and run my fix-up script whenever morphs behave weirdly upon loading. :-)
-- I'm not mad at you, just Westphalian.