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130 comments found!
Thread: Question about Seductive Deep-V Puff Top | Forum: MarketPlace Customers
I do not own this but it sure likes like the top is included in the waist outfit according to the readme file and the description. Do not take my work for it.
Thread: High quality renders | Forum: Community Center
Thread: My Big Lebowski discovery | Forum: DAZ|Studio
Now that I am wide awake I think you are talking about two different robes. I do not recall seeing a zippered robe for 3D anywhere, but maybe someone else can help with this. You went from talking about a a bowling alley scene to a robe and somehow it got my mental wires twisted. There are lots of robes on Daz and even a few here. JMR has some robes at one time. Once you find a robe you like I suggest you apply shaders. There are some nice shaders that are textured and that gives you lots of choices.
Thread: My Big Lebowski discovery | Forum: DAZ|Studio
When I encounter something like this my solution is to open a new window and dress the character as I want, then I apply the different poses that I plan to use and save him and that pose as a subset, yes each pose and subset is saved to a folder. If I recall The Dude is an old poser character. Then I import the the subset character and pose into the appropriate scene and viola! No problem. I know someone else has a different solution. This process might work in lightwave as well.
Thread: High quality renders | Forum: Community Center
This is why I use low poly figures in my scenes. An alternative is to create your character in a separate scene, pose the character, dress , it all everything you want in that scene and save it as a subset. Another thing I use is Turbo Loader https://www.daz3d.com/catalogsearch/result?q=turbo+loader
Scroll down to the bottom of the pages and you will see a video that show you how this works.
Thread: Perhaps of interest to Star Trek fans | Forum: DAZ|Studio
I did not realize that Leonard Nimoy played in that show for 50 years. That is a lifetime for some people.
Thread: Does anybody recall a short story consisting of two identical chapters ? | Forum: Writers
Well seems like some chapters in the Bible are like that. The same story in different locations of the Bible.
Thread: High quality renders | Forum: Community Center
Thread: Instances to Points | Forum: DAZ|Studio
@DocPhoton- I always forget that you like to export your work and then import into Lightwave, and since I do not use Lightwave I know nothing about the processes in that program. The thing about instances that I have become aware of in Daz Studio is once you create the instance any change you make to it changes all of the instances of that type, so basically you have to make multiple individual instances of an object and change them. Example You have two different types of trees. TreesA and TreesB. You will make instances of TreesA and apply shaders or whatever to the original of set, then you make instances of TreesB and apply shader or whatever to the original of the set. All of Trees A will look the same and all of TreesB will look the same. Explaining this to people that may be following this thread. You can not make changes to the instances, but just to the original item.
Thread: High quality renders | Forum: Community Center
@CaeserTheGreat- I use this product also to help move things around a scene - https://www.daz3d.com/placeholder-manager.
This is another product you might find useful-https://www.renderosity.com/marketplace/products/125469/workflow-wizard This is an older tutorial, but I found it very helpful. After using these products you will find it easier to do what you want in your scenes. The workflow wizard gives tips on how to get more people placed in your scene, using the claylike humans. Once you get the clay folks in position, than you can use something like the https://www.daz3d.com/alienator-pro which is useful for replacing things in a scene with other things, PropSwap is the one I use the most. Now this one-https://www.renderosity.com/marketplace/products/137789/formation-x-configuration-and-alignment-scripts-for-large-groups-in-daz-studio is very similar to the Flock-It product at the DazStore.
Another thing you can do is use low poly figures in the scene and once you have the scene set up the way you want, replace the low poly figure with your Genesis character.
There are free low-poly figures online that you can use for this purpose. I use the obj file and just import it into Daz Studio. low poly is low polygons. I hope this gives you and others reading this post ideas on how you can move things quickly in your scenes. Sometimes I just load primitives and apply shaders to them to use as place holders.
Thread: Instances to Points | Forum: DAZ|Studio
I own several of Code55 products, can you explain what you mean by points. Does this mean a specific location? Draagonstorm has a Instances Plus+ that gives you more control as far as the placement of the items. There is also a video you can watch to see how it works.
Thread: Instances to Points | Forum: DAZ|Studio
I own several of Code55 products, can you explain what you mean by points. Does this mean a specific location?
Thread: App or export needed to organize items or let export | Forum: Suggestion Box
I usually just export the csv file from the Account page and it has what I need, you might find it helpful. The file can then be imported into excel, or access, or word or similar programs.
Thread: High quality renders | Forum: Community Center
MP means market place. Although my final renders are usually Iray, the other viewpoints allow you to move your stuff around much faster, try using the wireframe, wireshaded, wire texture shaded and texture shaded. I often switch between the viewpoints because these allow me to move things faster. If you are using a tablet with your computer, you can use the View Tab to move stuff around quickly. I also use the Tool Settings tab for this. You can also use the Parameter tab and key in the location, I always have to estimate how far to move the items. If you are using the keyboard shortcuts, that can be a great help.In Daz Select Edit View and you should see some shortcuts to navigate around the screen.
Print outs for Keyboard shortcut links - https://shortcutworld.com/DAZ-Studio/win/DAZ-Studio_Shortcuts
https://pixelsizzle.com/daz3d-shortcuts-and-time-saving-tips/
https://pixelsizzle.com/daz3d-shortcuts-and-time-saving-tips/#daz3d-shortcuts
https://defkey.com/daz-studio-4-shortcuts
https://www.deviantart.com/peggywalters/art/DAZ-Studio-4-9-Shortcuts-614963510
https://renderguide.com/daz3d-shortcuts-time-saving-techniques/
One of the things I do when rendering is to have my renders go to a window instead of a file. Once the render looks the way I want, I save that render to a file.
The setting for this is found in your Render tab and locate the Render Target section then change it to new window. You can pull the window off to the side while it is rendering. You can still see your workspace, but you can not do anything in it until the render completes or unless you stop/cancel the render.
Here is a screen shot of a product I am currently working with - It is the Keita Far East Club and the character is her G9 male.
As you can see there are many props here. In this situation I simply click on the item I want to move, click on the parameters tab to see the settings and estimate how far to the left or right I want to move the item, then I type in the location in the X trans section or z if I am moving it forward or Y if I am moving it up. I am using the LitWire frame viewpoint. Tablet user, you can select the item using your pen and drag it to where ever you want.
You always render through a camera (this is for those that are new to Daz Studio)
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Thread: Bald hair for Poser | Forum: The MarketPlace Wishing Well