LuxXeon opened this issue on Dec 03, 2020 ยท 8 posts
LuxXeon posted Thu, 03 December 2020 at 8:16 PM
This is a product I made for Blender. I can't post a direct link to it here because it's on a different marketplace. However, I really wanted to share the scene with some of you here. I thought perhaps some of you would find it interesting to see how the scene is put together and rigged. I did a few things with this scene that I'd never done before in Blender. First, I decided to create the entire scene with Procedural materials first, then bake the materials into PBR texture maps. So there is a version of this that is entirely procedural, then another which contains 4k PBR texture maps. Also, I added some props and helpers to this rig, which could be enabled or disabled easily using Collections. Lastly, I wanted to make sure this looked almost exactly the same in Eevee as it does in Cycles. It's pretty close as you'll see in the video. Happy Holidays everyone!
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