Thu, Dec 26, 1:59 PM CST

Bay 6240

Poser Science Fiction posted on Jan 14, 2002
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


The rendering shows a security officer standing in the entry area of Docking Bay 6240, peering down the hatch corridor. Perhaps he is waiting for an arriving ship and passengers. Or he may be patrolling the hallways and has stopped a moment at the suggestion of a sound or something out the corner of his eye. Whatever he thinks he sees or hears, he's curious.

Comments (8)


RayTraz

5:52PM | Mon, 14 January 2002

And I'm curious about one thing..did you model the interior design by yourself? This is so cool!

)

DavidDeyo

7:01PM | Mon, 14 January 2002

The wall contours were inspired by a sci fi corridor model I found on the web. But this model didn't have very good corners. So I remodeled the wall pieces, making both outward and inward bending corners. The pipes in the background were a model found on the web. The glowing device in the right wall recess is a piece of a scifi engine model I downloaded. I'll be posting a second render from this scene that will show you the half of the room we can't see now, including the docking port.

scifiguy

7:22PM | Mon, 14 January 2002

Wicked set! Great lines...I'm looking forward to seeing more of it! An extra spot to light his face would be good.

mabfairyqueen

8:15PM | Mon, 14 January 2002

Woweee!!! I'm really getting sold on rendering in Max. You do awesome work.

)

micturn

8:56PM | Mon, 14 January 2002

excellent

)

DavidDeyo

10:31PM | Mon, 14 January 2002

Glad you all like this one. I agree that his face could use more light. The walls were made with a simple 2D spline for the wall contours. Then I extruded the spline to create straight wall segments. By copying a straight segment and applying the bend modifier +/- 90 degrees, I could form corner segments that nicely continue the contour of the straight walls. The black strips that join wall segments is a loft of a small circle along the same 2D spline that I extruded to create the wall segements.

ronknights

7:18AM | Tue, 15 January 2002

It looks like a real photo to me. Great.

Marcabros

12:25PM | Tue, 15 January 2002

David your work is amazing and it looks so real


0 423 0

00
Days
:
10
Hrs
:
00
Mins
:
11
Secs
Premier Release Product
Csr - Model Poses 1
3D Models
Top-Selling Vendor Sale Item
$11.00 USD 40% Off
$6.60 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.