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Texture Test (Schnaps' Textures)

Bryce (none) posted on Jul 03, 2002
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Description


Looking for feedback on this texture. Model is w_g3sg1.3ds from www.3dheaven.net. I converted the model from 3ds format to wavefront obj for easier texturing. Thanks to 3dheaven for the free model!!! Texture template was created with UVmapper. Maps are high resolution (1500 x 713). All actual textures were created by myself with Photoshop 5.5. I'm thinking about going back into texturing more than I have been and I wanted to give it another go. (I still have all of my other textures available but I need a good host that won't kill the zip files, anyone know one...with LOTS of space?) What I'd like to know is... (If you don't want to answer all the questions that's fine, but please answer number 1 if you have the chance.) 1. How does the texture look? 2. Are there any modelers that would like high resolution textures for their models? 3. Can I find a good host with lots of space and file freedom? 4. Would anyone be interested in my textures again? Sorry I was so long winded. Hope everyone has a great day! Take Care Schnaps

Comments (1)


jamesg

7:31PM | Wed, 21 August 2002
  1. The stock of the of the rifle looks pretty good, but the other textures look fairly similar and a little plastic to my eye. I'm working on getting really rusty procedural textures, which might bias me.
  2. As a Bryce user I'm more interested in procedural textures than bitmaps. When I do use a bitmap, I probably want something based on a photo that's ultra-realistic, rather than an image created in photoshop.
  3. I don't know.
  4. No, not based on this example.

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