~Beach Fun~ by Ken1171_Designs
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Description
~Beach Fun~
Experimenting with 3D poses exported from Poser into SD, providing a finer control over exact poses. Character pose and camera framing exported from Poser, rendered in Stable Diffusion, postwork in Paintshop.
Comments (3)
mifdesign
Delightful joyous composition, wonderful Artwork.
Ken1171_Designs
Thank you! 🍺~( ̄▽ ̄)~*
EVargas
Colorful and fun beach scene. Always good to see your experiments with mixing techniques! About the ground shadows, I'm not always convinced when I see AI images, but the overall result can be really impressive at times. I wonder if that horizon line was on your original / Poser, cool dynamic scene!
Ken1171_Designs
Thanks, I am still getting the hang of it. OpenPose is great, but it has some drawbacks, like when we look at a wireframe, sometimes we don't know if we are seeing the front the back side of the model. OpenPose suffers from the same issue, and also from camera occlusion like mocap does. I have been developing a workflow to export OpenPose skeletons straight from Poser. This one was V4 with one of her poses, but I exported only the OpenPose pose, not V4. This way I can replace her with anything I want, as well as the background. Once rendered in SD, I can freeze the seed, I can go back to Poser and tweak the pose (even the fingers!) a little more, which only takes a few seconds.
This way I have full control over the pose independently of how the character looks, what she wears, the hair, and the location. I believe this is the most powerful workflow starting from Poser, rendering in SD, and finishing in Paintshop. ^___^
poser4me Online Now!
A nice pose and scene, did you also use her hair as a model from poser?
Ken1171_Designs
Thank you! I used bare V4 just to extract the pose. Everything else, including the hair, was based on prompt. ^^